| SKIP: FAILED |
| |
| #version 310 es |
| |
| struct buf0 { |
| int zero; |
| }; |
| |
| struct main_out { |
| vec4 x_GLF_color_1; |
| }; |
| precision highp float; |
| precision highp int; |
| |
| |
| vec4 x_GLF_color = vec4(0.0f); |
| uniform buf0 x_5; |
| void main_1() { |
| int x_9[1] = int[1](0); |
| int x_10_phi = 0; |
| int x_33[1] = x_9; |
| int x_6 = x_33[0u]; |
| { |
| while(true) { |
| x_GLF_color = vec4(0.0f); |
| int x_7 = x_5.zero; |
| int x_8 = x_9[x_7]; |
| if ((x_8 == x_6)) { |
| x_10_phi = 1; |
| break; |
| } |
| x_10_phi = 2; |
| break; |
| } |
| } |
| int x_10 = x_10_phi; |
| if (((x_10 == 1) | (x_10 == 2))) { |
| x_GLF_color = vec4(1.0f, 0.0f, 0.0f, 1.0f); |
| } else { |
| x_GLF_color = vec4(0.0f); |
| } |
| } |
| main_out main() { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |
| error: Error parsing GLSL shader: |
| ERROR: 0:8: 'float' : type requires declaration of default precision qualifier |
| ERROR: 0:8: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |
| |
| |
| |
| |
| tint executable returned error: exit status 1 |