blob: b56ffb35589efb5102406a72335cc59218df8130 [file] [log] [blame]
SKIP: FAILED
#version 310 es
struct strided_arr {
float el;
};
struct buf0 {
strided_arr x_GLF_uniform_float_values[2];
};
struct strided_arr_1 {
int el;
};
struct buf1 {
strided_arr_1 x_GLF_uniform_int_values[1];
};
struct main_out {
vec4 x_GLF_color_1;
};
precision highp float;
precision highp int;
uniform buf0 x_6;
vec4 x_GLF_color = vec4(0.0f);
uniform buf1 x_8;
void main_1() {
float a = 0.0f;
float x_30 = x_6.x_GLF_uniform_float_values[0].el;
a = (x_30 - (1.0f * floor((x_30 / 1.0f))));
float x_32 = a;
float x_34 = x_6.x_GLF_uniform_float_values[0].el;
if ((x_32 == x_34)) {
int x_40 = x_8.x_GLF_uniform_int_values[0].el;
float x_42 = a;
float x_43 = a;
int x_45 = x_8.x_GLF_uniform_int_values[0].el;
float v = float(x_40);
x_GLF_color = vec4(v, x_42, x_43, float(x_45));
} else {
float x_48 = a;
x_GLF_color = vec4(x_48, x_48, x_48, x_48);
}
}
main_out main() {
main_1();
return main_out(x_GLF_color);
}
error: Error parsing GLSL shader:
ERROR: 0:4: 'float' : type requires declaration of default precision qualifier
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
tint executable returned error: exit status 1