blob: 02fd4924332c9db145c061dc82a7b6e3f0b534a5 [file] [log] [blame]
SKIP: FAILED
#version 310 es
struct strided_arr {
int el;
};
struct buf0 {
strided_arr x_GLF_uniform_int_values[2];
};
struct strided_arr_1 {
float el;
};
struct buf1 {
strided_arr_1 x_GLF_uniform_float_values[1];
};
struct main_out {
vec4 x_GLF_color_1;
};
precision highp float;
precision highp int;
uniform buf0 x_7;
uniform buf1 x_11;
vec4 x_GLF_color = vec4(0.0f);
void main_1() {
vec4 color = vec4(0.0f);
int i = 0;
int j = 0;
int k = 0;
color = vec4(1.0f);
int x_37 = x_7.x_GLF_uniform_int_values[0].el;
i = x_37;
{
while(true) {
int x_42 = i;
int x_44 = x_7.x_GLF_uniform_int_values[1].el;
if ((x_42 < x_44)) {
} else {
break;
}
int x_47 = i;
switch(x_47) {
case 2:
{
int x_83 = i;
float x_85 = x_11.x_GLF_uniform_float_values[0].el;
color[x_83] = x_85;
break;
}
case 1:
{
int x_52 = x_7.x_GLF_uniform_int_values[0].el;
j = x_52;
{
while(true) {
int x_57 = i;
int x_58 = i;
if ((x_57 > x_58)) {
} else {
break;
}
int x_62 = x_7.x_GLF_uniform_int_values[0].el;
k = x_62;
{
while(true) {
int x_67 = k;
int x_68 = i;
if ((x_67 < x_68)) {
} else {
break;
}
int x_71 = k;
float x_73 = x_11.x_GLF_uniform_float_values[0].el;
color[x_71] = x_73;
{
int x_75 = k;
k = (x_75 + 1);
}
continue;
}
}
{
int x_77 = j;
j = (x_77 + 1);
}
continue;
}
}
int x_79 = i;
float x_81 = x_11.x_GLF_uniform_float_values[0].el;
color[x_79] = x_81;
break;
}
default:
{
break;
}
}
{
int x_87 = i;
i = (x_87 + 1);
}
continue;
}
}
vec4 x_89 = color;
x_GLF_color = x_89;
}
main_out main() {
main_1();
return main_out(x_GLF_color);
}
error: Error parsing GLSL shader:
ERROR: 0:12: 'float' : type requires declaration of default precision qualifier
ERROR: 0:12: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
tint executable returned error: exit status 1