blob: ccb4af5c88accd6893e99ba7e44a12ba91fefd02 [file] [log] [blame]
SKIP: FAILED
#version 310 es
struct main_out {
vec4 x_GLF_color_1;
};
precision highp float;
precision highp int;
vec4 x_GLF_color = vec4(0.0f);
void main_1() {
int j = 0;
float a = 0.0f;
j = 0;
{
while(true) {
int x_6 = j;
if ((x_6 < 2)) {
} else {
break;
}
int x_7 = j;
if ((x_7 < 1)) {
x_GLF_color = vec4(1.0f, 0.0f, 0.0f, 1.0f);
}
int x_8 = j;
if ((x_8 != 3)) {
int x_9 = j;
if ((x_9 != 4)) {
int x_10 = j;
if ((x_10 == 5)) {
x_GLF_color[0u] = 4.0f;
} else {
a = 4.0f;
x_GLF_color = vec4(1.0f, 0.0f, 0.0f, 1.0f);
}
}
}
{
int x_11 = j;
j = (x_11 + 1);
}
continue;
}
}
}
main_out main() {
main_1();
return main_out(x_GLF_color);
}
error: Error parsing GLSL shader:
ERROR: 0:4: 'float' : type requires declaration of default precision qualifier
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
tint executable returned error: exit status 1