| SKIP: FAILED |
| |
| #version 310 es |
| |
| struct main_out { |
| vec4 x_GLF_color_1; |
| }; |
| precision highp float; |
| precision highp int; |
| |
| |
| vec4 x_GLF_color = vec4(0.0f); |
| void main_1() { |
| int j = 0; |
| float a = 0.0f; |
| j = 0; |
| { |
| while(true) { |
| int x_6 = j; |
| if ((x_6 < 2)) { |
| } else { |
| break; |
| } |
| int x_7 = j; |
| if ((x_7 < 1)) { |
| x_GLF_color = vec4(1.0f, 0.0f, 0.0f, 1.0f); |
| } |
| int x_8 = j; |
| if ((x_8 != 3)) { |
| int x_9 = j; |
| if ((x_9 != 4)) { |
| int x_10 = j; |
| if ((x_10 == 5)) { |
| x_GLF_color[0u] = 4.0f; |
| } else { |
| a = 4.0f; |
| x_GLF_color = vec4(1.0f, 0.0f, 0.0f, 1.0f); |
| } |
| } |
| } |
| { |
| int x_11 = j; |
| j = (x_11 + 1); |
| } |
| continue; |
| } |
| } |
| } |
| main_out main() { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |
| error: Error parsing GLSL shader: |
| ERROR: 0:4: 'float' : type requires declaration of default precision qualifier |
| ERROR: 0:4: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |
| |
| |
| |
| |
| tint executable returned error: exit status 1 |