blob: c0596601748da04c5c6bae277db9c73dc0fe886d [file] [log] [blame]
SKIP: FAILED
#version 310 es
struct main_out {
vec4 x_GLF_color_1;
};
precision highp float;
precision highp int;
vec4 x_GLF_color = vec4(0.0f);
vec4 tint_symbol = vec4(0.0f);
void main_1() {
float x_30 = 0.0f;
uint foo = 0u;
x_GLF_color = vec4(1.0f, 0.0f, 0.0f, 1.0f);
float x_32 = tint_symbol.x;
if ((x_32 > -1.0f)) {
float x_38 = x_GLF_color.x;
x_30 = x_38;
} else {
uint x_6 = foo;
uint x_7 = (x_6 - 1u);
foo = x_7;
x_30 = float((178493u + x_7));
}
float x_40 = x_30;
x_GLF_color[0u] = x_40;
}
main_out main(vec4 tint_symbol_2) {
tint_symbol = tint_symbol_2;
main_1();
return main_out(x_GLF_color);
}
error: Error parsing GLSL shader:
ERROR: 0:4: 'float' : type requires declaration of default precision qualifier
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
tint executable returned error: exit status 1