| // Copyright 2017 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "SampleUtils.h" |
| |
| #include "utils/DawnHelpers.h" |
| #include "utils/SystemUtils.h" |
| |
| dawnDevice device; |
| dawnQueue queue; |
| dawnSwapChain swapchain; |
| dawnRenderPipeline pipeline; |
| |
| dawnTextureFormat swapChainFormat; |
| |
| void init() { |
| device = CreateCppDawnDevice().Release(); |
| queue = dawnDeviceCreateQueue(device); |
| |
| { |
| dawnSwapChainBuilder builder = dawnDeviceCreateSwapChainBuilder(device); |
| uint64_t swapchainImpl = GetSwapChainImplementation(); |
| dawnSwapChainBuilderSetImplementation(builder, swapchainImpl); |
| swapchain = dawnSwapChainBuilderGetResult(builder); |
| dawnSwapChainBuilderRelease(builder); |
| } |
| swapChainFormat = static_cast<dawnTextureFormat>(GetPreferredSwapChainTextureFormat()); |
| dawnSwapChainConfigure(swapchain, swapChainFormat, DAWN_TEXTURE_USAGE_BIT_OUTPUT_ATTACHMENT, 640, |
| 480); |
| |
| const char* vs = |
| "#version 450\n" |
| "const vec2 pos[3] = vec2[3](vec2(0.0f, 0.5f), vec2(-0.5f, -0.5f), vec2(0.5f, -0.5f));\n" |
| "void main() {\n" |
| " gl_Position = vec4(pos[gl_VertexIndex], 0.0, 1.0);\n" |
| "}\n"; |
| dawnShaderModule vsModule = utils::CreateShaderModule(dawn::Device(device), dawn::ShaderStage::Vertex, vs).Release(); |
| |
| const char* fs = |
| "#version 450\n" |
| "layout(location = 0) out vec4 fragColor;" |
| "void main() {\n" |
| " fragColor = vec4(1.0, 0.0, 0.0, 1.0);\n" |
| "}\n"; |
| dawnShaderModule fsModule = utils::CreateShaderModule(device, dawn::ShaderStage::Fragment, fs).Release(); |
| |
| { |
| dawnRenderPipelineBuilder builder = dawnDeviceCreateRenderPipelineBuilder(device); |
| dawnRenderPipelineBuilderSetColorAttachmentFormat(builder, 0, swapChainFormat); |
| dawnRenderPipelineBuilderSetStage(builder, DAWN_SHADER_STAGE_VERTEX, vsModule, "main"); |
| dawnRenderPipelineBuilderSetStage(builder, DAWN_SHADER_STAGE_FRAGMENT, fsModule, "main"); |
| pipeline = dawnRenderPipelineBuilderGetResult(builder); |
| dawnRenderPipelineBuilderRelease(builder); |
| } |
| |
| dawnShaderModuleRelease(vsModule); |
| dawnShaderModuleRelease(fsModule); |
| } |
| |
| void frame() { |
| dawnTexture backbuffer = dawnSwapChainGetNextTexture(swapchain); |
| dawnTextureView backbufferView; |
| { |
| backbufferView = dawnTextureCreateDefaultTextureView(backbuffer); |
| } |
| dawnRenderPassDescriptor renderpassInfo; |
| { |
| dawnRenderPassDescriptorBuilder builder = dawnDeviceCreateRenderPassDescriptorBuilder(device); |
| dawnRenderPassDescriptorBuilderSetColorAttachment(builder, 0, backbufferView, DAWN_LOAD_OP_CLEAR); |
| renderpassInfo = dawnRenderPassDescriptorBuilderGetResult(builder); |
| dawnRenderPassDescriptorBuilderRelease(builder); |
| } |
| dawnCommandBuffer commands; |
| { |
| dawnCommandBufferBuilder builder = dawnDeviceCreateCommandBufferBuilder(device); |
| |
| dawnRenderPassEncoder pass = dawnCommandBufferBuilderBeginRenderPass(builder, renderpassInfo); |
| dawnRenderPassEncoderSetRenderPipeline(pass, pipeline); |
| dawnRenderPassEncoderDrawArrays(pass, 3, 1, 0, 0); |
| dawnRenderPassEncoderEndPass(pass); |
| dawnRenderPassEncoderRelease(pass); |
| |
| commands = dawnCommandBufferBuilderGetResult(builder); |
| dawnCommandBufferBuilderRelease(builder); |
| } |
| |
| dawnQueueSubmit(queue, 1, &commands); |
| dawnCommandBufferRelease(commands); |
| dawnSwapChainPresent(swapchain, backbuffer); |
| dawnRenderPassDescriptorRelease(renderpassInfo); |
| dawnTextureViewRelease(backbufferView); |
| |
| DoFlush(); |
| } |
| |
| int main(int argc, const char* argv[]) { |
| if (!InitSample(argc, argv)) { |
| return 1; |
| } |
| init(); |
| |
| while (!ShouldQuit()) { |
| frame(); |
| utils::USleep(16000); |
| } |
| |
| // TODO release stuff |
| } |