commit | f1b8a01f97c5567d9f93feb7b276e567849240bb | [log] [tgz] |
---|---|---|
author | Ben Clayton <bclayton@google.com> | Wed Oct 11 17:15:52 2023 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Wed Oct 11 17:15:52 2023 +0000 |
tree | e7ea3df1ebd78852f4c4abb8c4148d79e99cf2f4 | |
parent | 0ae886f6646649cb625d1900bc91633172076a89 [diff] |
[tint][glsl] Put GLSL validation behind a build flag. This can be disabled if the outer project does not have glslang. Change-Id: Ia0dad6e1ef0b9936bf035f94c9a04e33f62db6ce Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/155721 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Ben Clayton <bclayton@google.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.