| // Copyright 2022 The Dawn & Tint Authors |
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| #ifndef SRC_TINT_LANG_WGSL_AST_TRANSFORM_CLAMP_FRAG_DEPTH_H_ |
| #define SRC_TINT_LANG_WGSL_AST_TRANSFORM_CLAMP_FRAG_DEPTH_H_ |
| |
| #include "src/tint/lang/wgsl/ast/transform/transform.h" |
| |
| namespace tint::ast::transform { |
| |
| /// Add clamping of the `@builtin(frag_depth)` output of fragment shaders using two push constants |
| /// provided by the outside environment. For example the following code: |
| /// |
| /// ``` |
| /// @fragment fn main() -> @builtin(frag_depth) f32 { |
| /// return 0.0; |
| /// } |
| /// ``` |
| /// |
| /// Is transformed to: |
| /// |
| /// ``` |
| /// enable chromium_experimental_push_constant; |
| /// |
| /// struct FragDepthClampArgs { |
| /// min : f32, |
| /// max : f32, |
| /// } |
| /// |
| /// var<push_constant> frag_depth_clamp_args : FragDepthClampArgs; |
| /// |
| /// fn clamp_frag_depth(v : f32) -> f32 { |
| /// return clamp(v, frag_depth_clamp_args.min, frag_depth_clamp_args.max); |
| /// } |
| /// |
| /// @fragment |
| /// fn main() -> @builtin(frag_depth) f32 { |
| /// return clamp_frag_depth(0.0); |
| /// } |
| /// ``` |
| class ClampFragDepth final : public Castable<ClampFragDepth, ast::transform::Transform> { |
| public: |
| /// Constructor |
| ClampFragDepth(); |
| /// Destructor |
| ~ClampFragDepth() override; |
| |
| /// @copydoc ast::transform::Transform::Apply |
| ApplyResult Apply(const Program& program, |
| const ast::transform::DataMap& inputs, |
| ast::transform::DataMap& outputs) const override; |
| |
| private: |
| struct State; |
| }; |
| |
| } // namespace tint::ast::transform |
| |
| #endif // SRC_TINT_LANG_WGSL_AST_TRANSFORM_CLAMP_FRAG_DEPTH_H_ |