| SKIP: FAILED |
| |
| <dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: Inner = struct @align(16) { |
| scalar_i32:i32 @offset(0) |
| scalar_f32:f32 @offset(16) |
| } |
| |
| S = struct @align(16) { |
| scalar_f32:f32 @offset(0) |
| scalar_i32:i32 @offset(4) |
| scalar_u32:u32 @offset(8) |
| vec2_f32:vec2<f32> @offset(16) |
| vec2_i32:vec2<i32> @offset(24) |
| vec2_u32:vec2<u32> @offset(32) |
| vec3_f32:vec3<f32> @offset(48) |
| vec3_i32:vec3<i32> @offset(64) |
| vec3_u32:vec3<u32> @offset(80) |
| vec4_f32:vec4<f32> @offset(96) |
| vec4_i32:vec4<i32> @offset(112) |
| vec4_u32:vec4<u32> @offset(128) |
| mat2x2_f32:mat2x2<f32> @offset(144) |
| mat2x3_f32:mat2x3<f32> @offset(160) |
| mat2x4_f32:mat2x4<f32> @offset(192) |
| mat3x2_f32:mat3x2<f32> @offset(224) |
| mat3x3_f32:mat3x3<f32> @offset(256) |
| mat3x4_f32:mat3x4<f32> @offset(304) |
| mat4x2_f32:mat4x2<f32> @offset(352) |
| mat4x3_f32:mat4x3<f32> @offset(384) |
| mat4x4_f32:mat4x4<f32> @offset(448) |
| arr2_vec3_f32:array<vec3<f32>, 2> @offset(512) |
| struct_inner:Inner @offset(544) |
| array_struct_inner:array<Inner, 4> @offset(576) |
| } |
| |
| %b1 = block { # root |
| %ub:ptr<uniform, S, read> = var @binding_point(0, 0) |
| } |
| |
| %tint_symbol = @compute @workgroup_size(1, 1, 1) func():void -> %b2 { |
| %b2 = block { |
| %3:ptr<uniform, f32, read> = access %ub, 0u |
| %scalar_f32:f32 = load %3 |
| %5:ptr<uniform, i32, read> = access %ub, 1u |
| %scalar_i32:i32 = load %5 |
| %7:ptr<uniform, u32, read> = access %ub, 2u |
| %scalar_u32:u32 = load %7 |
| %9:ptr<uniform, vec2<f32>, read> = access %ub, 3u |
| %vec2_f32:vec2<f32> = load %9 |
| %11:ptr<uniform, vec2<i32>, read> = access %ub, 4u |
| %vec2_i32:vec2<i32> = load %11 |
| %13:ptr<uniform, vec2<u32>, read> = access %ub, 5u |
| %vec2_u32:vec2<u32> = load %13 |
| %15:ptr<uniform, vec3<f32>, read> = access %ub, 6u |
| %vec3_f32:vec3<f32> = load %15 |
| %17:ptr<uniform, vec3<i32>, read> = access %ub, 7u |
| %vec3_i32:vec3<i32> = load %17 |
| %19:ptr<uniform, vec3<u32>, read> = access %ub, 8u |
| %vec3_u32:vec3<u32> = load %19 |
| %21:ptr<uniform, vec4<f32>, read> = access %ub, 9u |
| %vec4_f32:vec4<f32> = load %21 |
| %23:ptr<uniform, vec4<i32>, read> = access %ub, 10u |
| %vec4_i32:vec4<i32> = load %23 |
| %25:ptr<uniform, vec4<u32>, read> = access %ub, 11u |
| %vec4_u32:vec4<u32> = load %25 |
| %27:ptr<uniform, mat2x2<f32>, read> = access %ub, 12u |
| %mat2x2_f32:mat2x2<f32> = load %27 |
| %29:ptr<uniform, mat2x3<f32>, read> = access %ub, 13u |
| %mat2x3_f32:mat2x3<f32> = load %29 |
| %31:ptr<uniform, mat2x4<f32>, read> = access %ub, 14u |
| %mat2x4_f32:mat2x4<f32> = load %31 |
| %33:ptr<uniform, mat3x2<f32>, read> = access %ub, 15u |
| %mat3x2_f32:mat3x2<f32> = load %33 |
| %35:ptr<uniform, mat3x3<f32>, read> = access %ub, 16u |
| %mat3x3_f32:mat3x3<f32> = load %35 |
| %37:ptr<uniform, mat3x4<f32>, read> = access %ub, 17u |
| %mat3x4_f32:mat3x4<f32> = load %37 |
| %39:ptr<uniform, mat4x2<f32>, read> = access %ub, 18u |
| %mat4x2_f32:mat4x2<f32> = load %39 |
| %41:ptr<uniform, mat4x3<f32>, read> = access %ub, 19u |
| %mat4x3_f32:mat4x3<f32> = load %41 |
| %43:ptr<uniform, mat4x4<f32>, read> = access %ub, 20u |
| %mat4x4_f32:mat4x4<f32> = load %43 |
| %45:ptr<uniform, array<vec3<f32>, 2>, read> = access %ub, 21u |
| %arr2_vec3_f32:array<vec3<f32>, 2> = load %45 |
| %47:ptr<uniform, Inner, read> = access %ub, 22u |
| %struct_inner:Inner = load %47 |
| %49:ptr<uniform, array<Inner, 4>, read> = access %ub, 23u |
| %array_struct_inner:array<Inner, 4> = load %49 |
| ret |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |