| SKIP: FAILED |
| |
| <dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: sspp962805860buildInformationS = struct @align(16) { |
| footprint:vec4<f32> @offset(0) |
| offset:vec4<f32> @offset(16) |
| essence:i32 @offset(32) |
| orientation:array<i32, 6> @offset(36) |
| } |
| |
| x_B4_BuildInformation = struct @align(16) { |
| passthru:sspp962805860buildInformationS @offset(0) |
| } |
| |
| %b1 = block { # root |
| %sspp962805860buildInformation:ptr<storage, x_B4_BuildInformation, read> = var @binding_point(0, 2) |
| } |
| |
| %main_1 = func():void -> %b2 { |
| %b2 = block { |
| %orientation:ptr<function, array<i32, 6>, read_write> = var |
| %4:ptr<storage, array<i32, 6>, read> = access %sspp962805860buildInformation, 0u, 3u |
| %x_23:array<i32, 6> = load %4 |
| %6:ptr<function, i32, read_write> = access %orientation, 0i |
| %7:i32 = access %x_23, 0u |
| store %6, %7 |
| %8:ptr<function, i32, read_write> = access %orientation, 1i |
| %9:i32 = access %x_23, 1u |
| store %8, %9 |
| %10:ptr<function, i32, read_write> = access %orientation, 2i |
| %11:i32 = access %x_23, 2u |
| store %10, %11 |
| %12:ptr<function, i32, read_write> = access %orientation, 3i |
| %13:i32 = access %x_23, 3u |
| store %12, %13 |
| %14:ptr<function, i32, read_write> = access %orientation, 4i |
| %15:i32 = access %x_23, 4u |
| store %14, %15 |
| %16:ptr<function, i32, read_write> = access %orientation, 5i |
| %17:i32 = access %x_23, 5u |
| store %16, %17 |
| ret |
| } |
| } |
| %tint_symbol = @fragment func():void -> %b3 { |
| %b3 = block { |
| %19:void = call %main_1 |
| ret |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |