| SKIP: FAILED |
| |
| <dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: buf0 = struct @align(4) { |
| zero:i32 @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| %b1 = block { # root |
| %x_9:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| } |
| |
| %func_i1_ = func(%x:ptr<function, i32, read_write>):i32 -> %b2 { |
| %b2 = block { |
| %5:i32 = load %x |
| %6:bool = eq %5, 10i |
| if %6 [t: %b3] { # if_1 |
| %b3 = block { # true |
| discard |
| exit_if # if_1 |
| } |
| } |
| %x_49:i32 = load %x |
| ret %x_49 |
| } |
| } |
| %main_1 = func():void -> %b4 { |
| %b4 = block { |
| %a:ptr<function, i32, read_write> = var |
| %b:ptr<function, i32, read_write> = var |
| %param:ptr<function, i32, read_write> = var |
| %x_35:ptr<function, i32, read_write> = var |
| %x_37:ptr<function, i32, read_write> = var |
| store %a, 0i |
| %14:ptr<uniform, i32, read> = access %x_9, 0u |
| %x_33:i32 = load %14 |
| store %b, %x_33 |
| store %x_35, %x_33 |
| loop [b: %b5, c: %b6] { # loop_1 |
| %b5 = block { # body |
| %16:i32 = load %x_35 |
| store %param, %16 |
| %17:i32 = call %func_i1_, %param |
| store %x_37, %17 |
| %18:i32 = load %x_37 |
| store %a, %18 |
| %19:i32 = load %x_35 |
| %x_36:i32 = add %19, 1i |
| store %b, %x_36 |
| store %x_35, %x_36 |
| %21:bool = lt %x_36, 4i |
| if %21 [t: %b7, f: %b8] { # if_2 |
| %b7 = block { # true |
| exit_if # if_2 |
| } |
| %b8 = block { # false |
| exit_loop # loop_1 |
| } |
| } |
| continue %b6 |
| } |
| %b6 = block { # continuing |
| next_iteration %b5 |
| } |
| } |
| %22:i32 = load %x_37 |
| %23:bool = eq %22, 3i |
| if %23 [t: %b9, f: %b10] { # if_3 |
| %b9 = block { # true |
| store %x_GLF_color, vec4<f32>(1.0f, 0.0f, 0.0f, 1.0f) |
| exit_if # if_3 |
| } |
| %b10 = block { # false |
| store %x_GLF_color, vec4<f32>(0.0f) |
| exit_if # if_3 |
| } |
| } |
| ret |
| } |
| } |
| %tint_symbol = @fragment func():main_out -> %b11 { |
| %b11 = block { |
| %25:void = call %main_1 |
| %26:vec4<f32> = load %x_GLF_color |
| %27:main_out = construct %26 |
| ret %27 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |