| SKIP: FAILED |
| |
| <dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: buf0 = struct @align(4) { |
| zero:i32 @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| %b1 = block { # root |
| %x_8:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| } |
| |
| %main_1 = func():void -> %b2 { |
| %b2 = block { |
| %highSigned:ptr<function, i32, read_write> = var |
| %highUnsigned:ptr<function, u32, read_write> = var |
| %i:ptr<function, i32, read_write> = var |
| %data:ptr<function, array<i32, 2>, read_write> = var |
| %i_1:ptr<function, u32, read_write> = var |
| %x_78:ptr<function, bool, read_write> = var |
| %x_79:ptr<function, bool, read_write> = var |
| store %highSigned, 1i |
| store %highUnsigned, 2u |
| store %i, 0i |
| loop [b: %b3, c: %b4] { # loop_1 |
| %b3 = block { # body |
| %11:i32 = load %i |
| %12:i32 = load %highSigned |
| %13:i32 = min 10i, %12 |
| %14:ptr<uniform, i32, read> = access %x_8, 0u |
| %15:i32 = load %14 |
| %16:i32 = add %13, %15 |
| %17:bool = lt %11, %16 |
| if %17 [t: %b5, f: %b6] { # if_1 |
| %b5 = block { # true |
| exit_if # if_1 |
| } |
| %b6 = block { # false |
| exit_loop # loop_1 |
| } |
| } |
| %x_50:i32 = load %i |
| %19:ptr<function, i32, read_write> = access %data, %x_50 |
| store %19, 5i |
| continue %b4 |
| } |
| %b4 = block { # continuing |
| %20:i32 = load %i |
| %21:i32 = add %20, 1i |
| store %i, %21 |
| next_iteration %b3 |
| } |
| } |
| store %i_1, 1u |
| loop [b: %b7, c: %b8] { # loop_2 |
| %b7 = block { # body |
| %22:u32 = load %i_1 |
| %23:u32 = load %highUnsigned |
| %24:u32 = min 10u, %23 |
| %25:ptr<uniform, i32, read> = access %x_8, 0u |
| %26:i32 = load %25 |
| %27:u32 = bitcast %26 |
| %28:u32 = add %24, %27 |
| %29:bool = lt %22, %28 |
| if %29 [t: %b9, f: %b10] { # if_2 |
| %b9 = block { # true |
| exit_if # if_2 |
| } |
| %b10 = block { # false |
| exit_loop # loop_2 |
| } |
| } |
| %x_67:u32 = load %i_1 |
| %31:ptr<function, i32, read_write> = access %data, %x_67 |
| store %31, 6i |
| continue %b8 |
| } |
| %b8 = block { # continuing |
| %32:u32 = load %i_1 |
| %33:u32 = add %32, 1u |
| store %i_1, %33 |
| next_iteration %b7 |
| } |
| } |
| %34:ptr<function, i32, read_write> = access %data, 0i |
| %35:i32 = load %34 |
| %x_73:bool = eq %35, 5i |
| store %x_79, %x_73 |
| if %x_73 [t: %b11] { # if_3 |
| %b11 = block { # true |
| %37:ptr<function, i32, read_write> = access %data, 1i |
| %38:i32 = load %37 |
| %39:bool = eq %38, 6i |
| store %x_78, %39 |
| %40:bool = load %x_78 |
| store %x_79, %40 |
| exit_if # if_3 |
| } |
| } |
| %41:bool = load %x_79 |
| if %41 [t: %b12, f: %b13] { # if_4 |
| %b12 = block { # true |
| store %x_GLF_color, vec4<f32>(1.0f, 0.0f, 0.0f, 1.0f) |
| exit_if # if_4 |
| } |
| %b13 = block { # false |
| store %x_GLF_color, vec4<f32>(0.0f) |
| exit_if # if_4 |
| } |
| } |
| ret |
| } |
| } |
| %tint_symbol = @fragment func():main_out -> %b14 { |
| %b14 = block { |
| %43:void = call %main_1 |
| %44:vec4<f32> = load %x_GLF_color |
| %45:main_out = construct %44 |
| ret %45 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |