| SKIP: FAILED |
| |
| <dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: strided_arr = struct @align(4) { |
| el:i32 @offset(0) |
| } |
| |
| buf0 = struct @align(4) { |
| x_GLF_uniform_int_values:array<strided_arr, 2> @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| %b1 = block { # root |
| %gl_FragCoord:ptr<private, vec4<f32>, read_write> = var |
| %x_7:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| } |
| |
| %main_1 = func():void -> %b2 { |
| %b2 = block { |
| %a:ptr<function, i32, read_write> = var |
| %6:f32 = load_vector_element %gl_FragCoord, 0u |
| %7:i32 = convert %6 |
| store %a, %7 |
| %8:i32 = load %a |
| %9:i32 = complement %8 |
| %10:bool = lt %9, 0i |
| if %10 [t: %b3] { # if_1 |
| %b3 = block { # true |
| %11:ptr<uniform, i32, read> = access %x_7, 0u, 1i, 0u |
| %12:i32 = load %11 |
| store %a, %12 |
| exit_if # if_1 |
| } |
| } |
| %13:i32 = load %a |
| %14:ptr<uniform, i32, read> = access %x_7, 0u, 1i, 0u |
| %15:i32 = load %14 |
| %16:bool = eq %13, %15 |
| if %16 [t: %b4, f: %b5] { # if_2 |
| %b4 = block { # true |
| %17:ptr<uniform, i32, read> = access %x_7, 0u, 1i, 0u |
| %18:i32 = load %17 |
| %19:f32 = convert %18 |
| %20:ptr<uniform, i32, read> = access %x_7, 0u, 0i, 0u |
| %21:i32 = load %20 |
| %22:f32 = convert %21 |
| %23:ptr<uniform, i32, read> = access %x_7, 0u, 0i, 0u |
| %24:i32 = load %23 |
| %25:f32 = convert %24 |
| %26:ptr<uniform, i32, read> = access %x_7, 0u, 1i, 0u |
| %27:i32 = load %26 |
| %28:f32 = convert %27 |
| %29:vec4<f32> = construct %19, %22, %25, %28 |
| store %x_GLF_color, %29 |
| exit_if # if_2 |
| } |
| %b5 = block { # false |
| %30:ptr<uniform, i32, read> = access %x_7, 0u, 0i, 0u |
| %31:i32 = load %30 |
| %32:f32 = convert %31 |
| %33:vec4<f32> = construct %32 |
| store %x_GLF_color, %33 |
| exit_if # if_2 |
| } |
| } |
| ret |
| } |
| } |
| %tint_symbol = @fragment func(%gl_FragCoord_param:vec4<f32> [@position]):main_out -> %b6 { |
| %b6 = block { |
| store %gl_FragCoord, %gl_FragCoord_param |
| %36:void = call %main_1 |
| %37:vec4<f32> = load %x_GLF_color |
| %38:main_out = construct %37 |
| ret %38 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |