blob: 27a4026a1d832346b3039145d51cd6f28eb09b26 [file] [log] [blame]
SKIP: FAILED
<dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: buf0 = struct @align(4) {
zero:i32 @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
%b1 = block { # root
%x_6:ptr<uniform, buf0, read> = var @binding_point(0, 0)
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
}
%main_1 = func():void -> %b2 {
%b2 = block {
%a:ptr<function, i32, read_write> = var
%5:ptr<uniform, i32, read> = access %x_6, 0u
%6:i32 = load %5
store %a, %6
%7:i32 = load %a
%8:bool = eq %7, 0i
if %8 [t: %b3, f: %b4] { # if_1
%b3 = block { # true
%9:i32 = load %a
%10:i32 = add %9, 1i
store %a, %10
exit_if # if_1
}
%b4 = block { # false
%11:i32 = load %a
%12:i32 = add %11, 1i
store %a, %12
exit_if # if_1
}
}
%13:i32 = load %a
%14:bool = eq %13, 1i
if %14 [t: %b5, f: %b6] { # if_2
%b5 = block { # true
store %x_GLF_color, vec4<f32>(1.0f, 0.0f, 0.0f, 1.0f)
exit_if # if_2
}
%b6 = block { # false
store %x_GLF_color, vec4<f32>(0.0f)
exit_if # if_2
}
}
ret
}
}
%tint_symbol = @fragment func():main_out -> %b7 {
%b7 = block {
%16:void = call %main_1
%17:vec4<f32> = load %x_GLF_color
%18:main_out = construct %17
ret %18
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************