| SKIP: FAILED |
| |
| <dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: strided_arr = struct @align(4) { |
| el:i32 @offset(0) |
| } |
| |
| buf0 = struct @align(4) { |
| x_GLF_uniform_int_values:array<strided_arr, 4> @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| %b1 = block { # root |
| %x_GLF_global_loop_count:ptr<private, i32, read_write> = var |
| %x_7:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| } |
| |
| %func_ = func():void -> %b2 { |
| %b2 = block { |
| %x_66:ptr<function, i32, read_write> = var |
| %6:ptr<uniform, i32, read> = access %x_7, 0u, 1i, 0u |
| %x_62:i32 = load %6 |
| %8:ptr<uniform, i32, read> = access %x_7, 0u, 0i, 0u |
| %9:i32 = load %8 |
| store %x_66, %9 |
| loop [b: %b3, c: %b4] { # loop_1 |
| %b3 = block { # body |
| %x_67:ptr<function, i32, read_write> = var |
| %11:i32 = load %x_66 |
| %12:ptr<uniform, i32, read> = access %x_7, 0u, 3i, 0u |
| %13:i32 = load %12 |
| %14:bool = lt %11, %13 |
| if %14 [t: %b5, f: %b6] { # if_1 |
| %b5 = block { # true |
| exit_if # if_1 |
| } |
| %b6 = block { # false |
| exit_loop # loop_1 |
| } |
| } |
| continue %b4 |
| } |
| %b4 = block { # continuing |
| %15:i32 = load %x_GLF_global_loop_count |
| %16:i32 = add %15, 1i |
| store %x_GLF_global_loop_count, %16 |
| %17:i32 = load %x_66 |
| %18:i32 = add %17, 1i |
| store %x_67, %18 |
| %19:i32 = load %x_67 |
| store %x_66, %19 |
| next_iteration %b3 |
| } |
| } |
| %20:bool = lt %x_62, %x_62 |
| if %20 [t: %b7] { # if_2 |
| %b7 = block { # true |
| ret |
| } |
| } |
| ret |
| } |
| } |
| %main_1 = func():void -> %b8 { |
| %b8 = block { |
| store %x_GLF_global_loop_count, 0i |
| loop [b: %b9, c: %b10] { # loop_2 |
| %b9 = block { # body |
| %22:i32 = load %x_GLF_global_loop_count |
| %23:bool = lt %22, 10i |
| if %23 [t: %b11, f: %b12] { # if_3 |
| %b11 = block { # true |
| exit_if # if_3 |
| } |
| %b12 = block { # false |
| exit_loop # loop_2 |
| } |
| } |
| continue %b10 |
| } |
| %b10 = block { # continuing |
| %24:i32 = load %x_GLF_global_loop_count |
| %25:i32 = add %24, 1i |
| store %x_GLF_global_loop_count, %25 |
| %26:void = call %func_ |
| next_iteration %b9 |
| } |
| } |
| loop [b: %b13, c: %b14] { # loop_3 |
| %b13 = block { # body |
| %27:i32 = load %x_GLF_global_loop_count |
| %28:bool = lt %27, 10i |
| if %28 [t: %b15, f: %b16] { # if_4 |
| %b15 = block { # true |
| exit_if # if_4 |
| } |
| %b16 = block { # false |
| exit_loop # loop_3 |
| } |
| } |
| continue %b14 |
| } |
| %b14 = block { # continuing |
| %29:i32 = load %x_GLF_global_loop_count |
| %30:i32 = add %29, 1i |
| store %x_GLF_global_loop_count, %30 |
| next_iteration %b13 |
| } |
| } |
| %31:i32 = load %x_GLF_global_loop_count |
| %32:ptr<uniform, i32, read> = access %x_7, 0u, 2i, 0u |
| %33:i32 = load %32 |
| %34:bool = eq %31, %33 |
| if %34 [t: %b17, f: %b18] { # if_5 |
| %b17 = block { # true |
| %35:ptr<uniform, i32, read> = access %x_7, 0u, 1i, 0u |
| %36:i32 = load %35 |
| %x_51:f32 = convert %36 |
| %38:ptr<uniform, i32, read> = access %x_7, 0u, 0i, 0u |
| %39:i32 = load %38 |
| %x_54:f32 = convert %39 |
| %41:vec4<f32> = construct %x_51, %x_54, %x_54, %x_51 |
| store %x_GLF_color, %41 |
| exit_if # if_5 |
| } |
| %b18 = block { # false |
| %42:ptr<uniform, i32, read> = access %x_7, 0u, 0i, 0u |
| %43:i32 = load %42 |
| %44:f32 = convert %43 |
| %45:vec4<f32> = construct %44 |
| store %x_GLF_color, %45 |
| exit_if # if_5 |
| } |
| } |
| ret |
| } |
| } |
| %tint_symbol = @fragment func():main_out -> %b19 { |
| %b19 = block { |
| %47:void = call %main_1 |
| %48:vec4<f32> = load %x_GLF_color |
| %49:main_out = construct %48 |
| ret %49 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |