blob: caf67bd1d0199fbaaeda424048bb5f4ce15bcd5e [file] [log] [blame]
SKIP: FAILED
<dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: strided_arr = struct @align(4) {
el:i32 @offset(0)
}
buf0 = struct @align(4) {
x_GLF_uniform_int_values:array<strided_arr, 5> @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
%b1 = block { # root
%x_6:ptr<uniform, buf0, read> = var @binding_point(0, 0)
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
}
%main_1 = func():void -> %b2 {
%b2 = block {
%a:ptr<function, i32, read_write> = var
%i:ptr<function, i32, read_write> = var
%indexable:ptr<function, array<i32, 9>, read_write> = var
%7:ptr<uniform, i32, read> = access %x_6, 0u, 2i, 0u
%x_38:i32 = load %7
store %a, %x_38
%9:ptr<uniform, i32, read> = access %x_6, 0u, 3i, 0u
%x_40:i32 = load %9
store %i, %x_40
loop [b: %b3, c: %b4] { # loop_1
%b3 = block { # body
%x_45:i32 = load %i
%12:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u
%x_47:i32 = load %12
%14:bool = lt %x_45, %x_47
if %14 [t: %b5, f: %b6] { # if_1
%b5 = block { # true
exit_if # if_1
}
%b6 = block { # false
exit_loop # loop_1
}
}
%x_50:i32 = load %i
%16:ptr<uniform, i32, read> = access %x_6, 0u, 4i, 0u
%x_52:i32 = load %16
store %indexable, array<i32, 9>(1i, 2i, 3i, 4i, 5i, 6i, 7i, 8i, 9i)
%18:i32 = mod %x_50, %x_52
%19:ptr<function, i32, read_write> = access %indexable, %18
%x_55:i32 = load %19
%x_56:i32 = load %a
%22:i32 = add %x_56, %x_55
store %a, %22
continue %b4
}
%b4 = block { # continuing
%x_58:i32 = load %i
%24:i32 = add %x_58, 1i
store %i, %24
next_iteration %b3
}
}
%x_60:i32 = load %a
%26:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u
%x_62:i32 = load %26
%28:bool = eq %x_60, %x_62
if %28 [t: %b7, f: %b8] { # if_2
%b7 = block { # true
%29:ptr<uniform, i32, read> = access %x_6, 0u, 2i, 0u
%x_68:i32 = load %29
%31:ptr<uniform, i32, read> = access %x_6, 0u, 3i, 0u
%x_71:i32 = load %31
%33:ptr<uniform, i32, read> = access %x_6, 0u, 3i, 0u
%x_74:i32 = load %33
%35:ptr<uniform, i32, read> = access %x_6, 0u, 2i, 0u
%x_77:i32 = load %35
%37:f32 = convert %x_68
%38:f32 = convert %x_71
%39:f32 = convert %x_74
%40:f32 = convert %x_77
%41:vec4<f32> = construct %37, %38, %39, %40
store %x_GLF_color, %41
exit_if # if_2
}
%b8 = block { # false
%42:ptr<uniform, i32, read> = access %x_6, 0u, 3i, 0u
%x_81:i32 = load %42
%x_82:f32 = convert %x_81
%45:vec4<f32> = construct %x_82, %x_82, %x_82, %x_82
store %x_GLF_color, %45
exit_if # if_2
}
}
ret
}
}
%tint_symbol = @fragment func():main_out -> %b9 {
%b9 = block {
%47:void = call %main_1
%48:vec4<f32> = load %x_GLF_color
%49:main_out = construct %48
ret %49
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************