| SKIP: FAILED |
| |
| <dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: strided_arr = struct @align(4) { |
| el:i32 @offset(0) |
| } |
| |
| buf0 = struct @align(4) { |
| x_GLF_uniform_int_values:array<strided_arr, 5> @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| %b1 = block { # root |
| %x_6:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| } |
| |
| %main_1 = func():void -> %b2 { |
| %b2 = block { |
| %a:ptr<function, i32, read_write> = var |
| %b:ptr<function, i32, read_write> = var |
| %c:ptr<function, i32, read_write> = var |
| %x_76:ptr<function, bool, read_write> = var |
| %x_83:ptr<function, bool, read_write> = var |
| %x_77_phi:ptr<function, bool, read_write> = var |
| %x_84_phi:ptr<function, bool, read_write> = var |
| %11:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u |
| %x_31:i32 = load %11 |
| store %a, %x_31 |
| %13:ptr<uniform, i32, read> = access %x_6, 0u, 2i, 0u |
| %x_33:i32 = load %13 |
| store %b, %x_33 |
| store %c, 1i |
| loop [b: %b3, c: %b4] { # loop_1 |
| %b3 = block { # body |
| %x_38:i32 = load %b |
| %16:ptr<uniform, i32, read> = access %x_6, 0u, 4i, 0u |
| %x_40:i32 = load %16 |
| %x_42:i32 = load %a |
| %19:bool = lt %x_38, %x_40 |
| %20:bool = lt %x_42, 10i |
| %21:bool = and %19, %20 |
| if %21 [t: %b5, f: %b6] { # if_1 |
| %b5 = block { # true |
| exit_if # if_1 |
| } |
| %b6 = block { # false |
| exit_loop # loop_1 |
| } |
| } |
| %x_46:i32 = load %c |
| %23:bool = gt %x_46, 5i |
| if %23 [t: %b7] { # if_2 |
| %b7 = block { # true |
| exit_loop # loop_1 |
| } |
| } |
| %x_50:i32 = load %a |
| %25:i32 = add %x_50, 1i |
| store %a, %25 |
| %x_52:i32 = load %c |
| %27:i32 = add %x_52, 1i |
| store %c, %27 |
| %x_54:i32 = load %b |
| %29:i32 = add %x_54, 1i |
| store %b, %29 |
| continue %b4 |
| } |
| %b4 = block { # continuing |
| next_iteration %b3 |
| } |
| } |
| loop [b: %b8, c: %b9] { # loop_2 |
| %b8 = block { # body |
| %x_60:i32 = load %a |
| %31:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u |
| %x_62:i32 = load %31 |
| %33:bool = lt %x_60, %x_62 |
| if %33 [t: %b10, f: %b11] { # if_3 |
| %b10 = block { # true |
| exit_if # if_3 |
| } |
| %b11 = block { # false |
| exit_loop # loop_2 |
| } |
| } |
| continue %b9 |
| } |
| %b9 = block { # continuing |
| %x_65:i32 = load %a |
| %35:i32 = add %x_65, 1i |
| store %a, %35 |
| next_iteration %b8 |
| } |
| } |
| %x_67:i32 = load %a |
| %37:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u |
| %x_69:i32 = load %37 |
| %x_70:bool = eq %x_67, %x_69 |
| store %x_77_phi, %x_70 |
| if %x_70 [t: %b12] { # if_4 |
| %b12 = block { # true |
| %x_73:i32 = load %b |
| %41:ptr<uniform, i32, read> = access %x_6, 0u, 3i, 0u |
| %x_75:i32 = load %41 |
| %43:bool = eq %x_73, %x_75 |
| store %x_76, %43 |
| %44:bool = load %x_76 |
| store %x_77_phi, %44 |
| exit_if # if_4 |
| } |
| } |
| %x_77:bool = load %x_77_phi |
| store %x_84_phi, %x_77 |
| if %x_77 [t: %b13] { # if_5 |
| %b13 = block { # true |
| %x_80:i32 = load %c |
| %47:ptr<uniform, i32, read> = access %x_6, 0u, 3i, 0u |
| %x_82:i32 = load %47 |
| %49:bool = eq %x_80, %x_82 |
| store %x_83, %49 |
| %50:bool = load %x_83 |
| store %x_84_phi, %50 |
| exit_if # if_5 |
| } |
| } |
| %x_84:bool = load %x_84_phi |
| if %x_84 [t: %b14, f: %b15] { # if_6 |
| %b14 = block { # true |
| %52:ptr<uniform, i32, read> = access %x_6, 0u, 2i, 0u |
| %x_89:i32 = load %52 |
| %54:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u |
| %x_92:i32 = load %54 |
| %56:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u |
| %x_95:i32 = load %56 |
| %58:ptr<uniform, i32, read> = access %x_6, 0u, 2i, 0u |
| %x_98:i32 = load %58 |
| %60:f32 = convert %x_89 |
| %61:f32 = convert %x_92 |
| %62:f32 = convert %x_95 |
| %63:f32 = convert %x_98 |
| %64:vec4<f32> = construct %60, %61, %62, %63 |
| store %x_GLF_color, %64 |
| exit_if # if_6 |
| } |
| %b15 = block { # false |
| %65:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u |
| %x_102:i32 = load %65 |
| %x_103:f32 = convert %x_102 |
| %68:vec4<f32> = construct %x_103, %x_103, %x_103, %x_103 |
| store %x_GLF_color, %68 |
| exit_if # if_6 |
| } |
| } |
| ret |
| } |
| } |
| %tint_symbol = @fragment func():main_out -> %b16 { |
| %b16 = block { |
| %70:void = call %main_1 |
| %71:vec4<f32> = load %x_GLF_color |
| %72:main_out = construct %71 |
| ret %72 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |