blob: 16f89d1fd836158094cee8b850d602222d481a4a [file] [log] [blame]
SKIP: FAILED
<dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: strided_arr = struct @align(4) {
el:i32 @offset(0)
}
buf0 = struct @align(4) {
x_GLF_uniform_int_values:array<strided_arr, 2> @offset(0)
}
strided_arr_1 = struct @align(4) {
el:f32 @offset(0)
}
buf1 = struct @align(4) {
x_GLF_uniform_float_values:array<strided_arr_1, 2> @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
%b1 = block { # root
%x_6:ptr<uniform, buf0, read> = var @binding_point(0, 0)
%x_8:ptr<uniform, buf1, read> = var @binding_point(0, 1)
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
}
%main_1 = func():void -> %b2 {
%b2 = block {
%data:ptr<function, array<f32, 2>, read_write> = var
%a:ptr<function, f32, read_write> = var
%7:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u
%x_33:i32 = load %7
%9:ptr<uniform, f32, read> = access %x_8, 0u, 0i, 0u
%x_35:f32 = load %9
%11:ptr<function, f32, read_write> = access %data, %x_33
store %11, %x_35
%12:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u
%x_38:i32 = load %12
%14:ptr<uniform, f32, read> = access %x_8, 0u, 1i, 0u
%x_40:f32 = load %14
%16:ptr<function, f32, read_write> = access %data, %x_38
store %16, %x_40
%17:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u
%x_43:i32 = load %17
%19:i32 = and %x_43, 2i
%20:i32 = xor 1i, %19
%21:ptr<function, f32, read_write> = access %data, %20
%x_47:f32 = load %21
store %a, %x_47
%x_48:f32 = load %a
%24:ptr<uniform, f32, read> = access %x_8, 0u, 1i, 0u
%x_50:f32 = load %24
%26:bool = eq %x_48, %x_50
if %26 [t: %b3, f: %b4] { # if_1
%b3 = block { # true
%27:ptr<uniform, f32, read> = access %x_8, 0u, 1i, 0u
%x_56:f32 = load %27
%29:ptr<uniform, f32, read> = access %x_8, 0u, 0i, 0u
%x_58:f32 = load %29
%31:ptr<uniform, f32, read> = access %x_8, 0u, 0i, 0u
%x_60:f32 = load %31
%33:ptr<uniform, f32, read> = access %x_8, 0u, 1i, 0u
%x_62:f32 = load %33
%35:vec4<f32> = construct %x_56, %x_58, %x_60, %x_62
store %x_GLF_color, %35
exit_if # if_1
}
%b4 = block { # false
%36:ptr<uniform, f32, read> = access %x_8, 0u, 0i, 0u
%x_65:f32 = load %36
%38:vec4<f32> = construct %x_65, %x_65, %x_65, %x_65
store %x_GLF_color, %38
exit_if # if_1
}
}
ret
}
}
%tint_symbol = @fragment func():main_out -> %b5 {
%b5 = block {
%40:void = call %main_1
%41:vec4<f32> = load %x_GLF_color
%42:main_out = construct %41
ret %42
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************