blob: 5d298f9df0a3cf01671ac0c9d1d1c1aeae54c36b [file] [log] [blame]
SKIP: FAILED
<dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: strided_arr = struct @align(4) {
el:i32 @offset(0)
}
buf1 = struct @align(4) {
x_GLF_uniform_int_values:array<strided_arr, 3> @offset(0)
}
strided_arr_1 = struct @align(4) {
el:f32 @offset(0)
}
buf0 = struct @align(4) {
x_GLF_uniform_float_values:array<strided_arr_1, 1> @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
%b1 = block { # root
%x_6:ptr<uniform, buf1, read> = var @binding_point(0, 1)
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
%x_8:ptr<uniform, buf0, read> = var @binding_point(0, 0)
}
%main_1 = func():void -> %b2 {
%b2 = block {
%i:ptr<function, i32, read_write> = var
%6:ptr<uniform, i32, read> = access %x_6, 0u, 2i, 0u
%7:i32 = load %6
store %i, %7
loop [b: %b3, c: %b4] { # loop_1
%b3 = block { # body
%8:i32 = load %i
%9:bool = gte %8, 0i
if %9 [t: %b5, f: %b6] { # if_1
%b5 = block { # true
exit_if # if_1
}
%b6 = block { # false
exit_loop # loop_1
}
}
%10:i32 = load %i
%11:i32 = mod %10, 2i
%12:bool = eq %11, 0i
if %12 [t: %b7, f: %b8] { # if_2
%b7 = block { # true
%13:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u
%14:i32 = load %13
%15:f32 = convert %14
%16:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u
%17:i32 = load %16
%18:f32 = convert %17
%19:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u
%20:i32 = load %19
%21:f32 = convert %20
%22:vec4<f32> = construct 1.0f, %15, %18, %21
store %x_GLF_color, %22
exit_if # if_2
}
%b8 = block { # false
%23:ptr<uniform, f32, read> = access %x_8, 0u, 0i, 0u
%24:f32 = load %23
%25:vec4<f32> = construct %24
store %x_GLF_color, %25
exit_if # if_2
}
}
%26:i32 = load %i
%27:i32 = sub %26, 1i
store %i, %27
continue %b4
}
%b4 = block { # continuing
next_iteration %b3
}
}
ret
}
}
%tint_symbol = @fragment func():main_out -> %b9 {
%b9 = block {
%29:void = call %main_1
%30:vec4<f32> = load %x_GLF_color
%31:main_out = construct %30
ret %31
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************