| SKIP: FAILED |
| |
| <dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: strided_arr = struct @align(4) { |
| el:i32 @offset(0) |
| } |
| |
| buf1 = struct @align(4) { |
| x_GLF_uniform_int_values:array<strided_arr, 3> @offset(0) |
| } |
| |
| strided_arr_1 = struct @align(4) { |
| el:f32 @offset(0) |
| } |
| |
| buf0 = struct @align(4) { |
| x_GLF_uniform_float_values:array<strided_arr_1, 1> @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| %b1 = block { # root |
| %x_6:ptr<uniform, buf1, read> = var @binding_point(0, 1) |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| %x_8:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| } |
| |
| %main_1 = func():void -> %b2 { |
| %b2 = block { |
| %i:ptr<function, i32, read_write> = var |
| %6:ptr<uniform, i32, read> = access %x_6, 0u, 2i, 0u |
| %x_32:i32 = load %6 |
| store %i, %x_32 |
| loop [b: %b3, c: %b4] { # loop_1 |
| %b3 = block { # body |
| %x_37:i32 = load %i |
| %9:bool = gte %x_37, 0i |
| if %9 [t: %b5, f: %b6] { # if_1 |
| %b5 = block { # true |
| exit_if # if_1 |
| } |
| %b6 = block { # false |
| exit_loop # loop_1 |
| } |
| } |
| %x_40:i32 = load %i |
| %11:i32 = mod %x_40, 2i |
| %12:bool = eq %11, 0i |
| if %12 [t: %b7, f: %b8] { # if_2 |
| %b7 = block { # true |
| %13:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u |
| %x_47:i32 = load %13 |
| %15:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u |
| %x_50:i32 = load %15 |
| %17:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u |
| %x_53:i32 = load %17 |
| %19:f32 = convert %x_47 |
| %20:f32 = convert %x_50 |
| %21:f32 = convert %x_53 |
| %22:vec4<f32> = construct 1.0f, %19, %20, %21 |
| store %x_GLF_color, %22 |
| exit_if # if_2 |
| } |
| %b8 = block { # false |
| %23:ptr<uniform, f32, read> = access %x_8, 0u, 0i, 0u |
| %x_57:f32 = load %23 |
| %25:vec4<f32> = construct %x_57, %x_57, %x_57, %x_57 |
| store %x_GLF_color, %25 |
| exit_if # if_2 |
| } |
| } |
| %x_59:i32 = load %i |
| %27:i32 = sub %x_59, 1i |
| store %i, %27 |
| continue %b4 |
| } |
| %b4 = block { # continuing |
| next_iteration %b3 |
| } |
| } |
| ret |
| } |
| } |
| %tint_symbol = @fragment func():main_out -> %b9 { |
| %b9 = block { |
| %29:void = call %main_1 |
| %30:vec4<f32> = load %x_GLF_color |
| %31:main_out = construct %30 |
| ret %31 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |