| SKIP: FAILED |
| |
| <dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: strided_arr = struct @align(4) { |
| el:i32 @offset(0) |
| } |
| |
| buf1 = struct @align(4) { |
| x_GLF_uniform_int_values:array<strided_arr, 3> @offset(0) |
| } |
| |
| strided_arr_1 = struct @align(4) { |
| el:f32 @offset(0) |
| } |
| |
| buf0 = struct @align(4) { |
| x_GLF_uniform_float_values:array<strided_arr_1, 2> @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| %b1 = block { # root |
| %x_6:ptr<uniform, buf1, read> = var @binding_point(0, 1) |
| %x_10:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| } |
| |
| %main_1 = func():void -> %b2 { |
| %b2 = block { |
| %A:ptr<function, array<i32, 2>, read_write> = var |
| %i:ptr<function, i32, read_write> = var |
| %a:ptr<function, i32, read_write> = var |
| %v1:ptr<function, vec2<f32>, read_write> = var |
| %v2:ptr<function, vec2<f32>, read_write> = var |
| %b:ptr<function, i32, read_write> = var |
| %11:ptr<uniform, i32, read> = access %x_6, 0u, 2i, 0u |
| %x_46:i32 = load %11 |
| %13:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u |
| %x_48:i32 = load %13 |
| %15:ptr<function, i32, read_write> = access %A, %x_46 |
| store %15, %x_48 |
| %16:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u |
| %x_51:i32 = load %16 |
| %18:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u |
| %x_53:i32 = load %18 |
| %20:ptr<function, i32, read_write> = access %A, %x_51 |
| store %20, %x_53 |
| %21:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u |
| %x_56:i32 = load %21 |
| store %i, %x_56 |
| loop [b: %b3, c: %b4] { # loop_1 |
| %b3 = block { # body |
| %x_61:i32 = load %i |
| %24:ptr<uniform, i32, read> = access %x_6, 0u, 2i, 0u |
| %x_63:i32 = load %24 |
| %26:bool = gt %x_61, %x_63 |
| if %26 [t: %b5, f: %b6] { # if_1 |
| %b5 = block { # true |
| exit_if # if_1 |
| } |
| %b6 = block { # false |
| exit_loop # loop_1 |
| } |
| } |
| %x_66:i32 = load %i |
| %28:i32 = sub %x_66, 1i |
| store %i, %28 |
| continue %b4 |
| } |
| %b4 = block { # continuing |
| next_iteration %b3 |
| } |
| } |
| %29:ptr<uniform, f32, read> = access %x_10, 0u, 1i, 0u |
| %x_69:f32 = load %29 |
| %31:ptr<uniform, f32, read> = access %x_10, 0u, 1i, 0u |
| %x_71:f32 = load %31 |
| %x_73:i32 = load %i |
| %34:bool = gte %x_69, %x_71 |
| %35:i32 = select %x_73, 1i, %34 |
| %36:ptr<function, i32, read_write> = access %A, %35 |
| %x_76:i32 = load %36 |
| store %a, %x_76 |
| %38:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u |
| %x_78:i32 = load %38 |
| %x_80:i32 = load %a |
| %41:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u |
| %x_84:i32 = load %41 |
| %43:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u |
| %x_87:i32 = load %43 |
| %45:ptr<uniform, f32, read> = access %x_10, 0u, 1i, 0u |
| %x_91:f32 = load %45 |
| %47:ptr<uniform, f32, read> = access %x_10, 0u, 0i, 0u |
| %x_93:f32 = load %47 |
| %49:f32 = convert %x_78 |
| %50:f32 = convert %x_80 |
| %51:vec2<f32> = construct %49, %50 |
| %52:f32 = convert %x_84 |
| %53:f32 = convert %x_87 |
| %54:vec2<f32> = construct %52, %53 |
| %55:bool = lt %x_91, %x_93 |
| %56:vec2<bool> = construct %55, true |
| %57:vec2<f32> = select %51, %54, %56 |
| store %v1, %57 |
| %58:ptr<uniform, i32, read> = access %x_6, 0u, 2i, 0u |
| %x_98:i32 = load %58 |
| %x_100:f32 = load_vector_element %v1, %x_98 |
| %61:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u |
| %x_103:i32 = load %61 |
| %x_105:f32 = load_vector_element %v1, %x_103 |
| %64:vec2<f32> = construct %x_100, %x_100 |
| %65:vec2<f32> = construct %x_105, %x_105 |
| %66:vec2<f32> = select %64, %65, vec2<bool>(false) |
| store %v2, %66 |
| %67:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u |
| %x_109:i32 = load %67 |
| %x_110:f32 = convert %x_109 |
| %70:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u |
| %x_113:i32 = load %70 |
| %x_114:f32 = convert %x_113 |
| %x_116:vec2<f32> = load %v2 |
| %74:vec2<f32> = construct %x_110, %x_110 |
| %75:vec2<f32> = construct %x_114, %x_114 |
| %76:vec2<f32> = clamp %74, %75, %x_116 |
| %77:f32 = access %76, 0u |
| %78:i32 = convert %77 |
| %79:ptr<function, i32, read_write> = access %A, %78 |
| %x_121:i32 = load %79 |
| store %b, %x_121 |
| %x_122:i32 = load %b |
| %82:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u |
| %x_124:i32 = load %82 |
| %84:bool = eq %x_122, %x_124 |
| if %84 [t: %b7, f: %b8] { # if_2 |
| %b7 = block { # true |
| %85:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u |
| %x_130:i32 = load %85 |
| %87:ptr<uniform, i32, read> = access %x_6, 0u, 2i, 0u |
| %x_133:i32 = load %87 |
| %89:ptr<uniform, i32, read> = access %x_6, 0u, 2i, 0u |
| %x_136:i32 = load %89 |
| %91:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u |
| %x_139:i32 = load %91 |
| %93:f32 = convert %x_130 |
| %94:f32 = convert %x_133 |
| %95:f32 = convert %x_136 |
| %96:f32 = convert %x_139 |
| %97:vec4<f32> = construct %93, %94, %95, %96 |
| store %x_GLF_color, %97 |
| exit_if # if_2 |
| } |
| %b8 = block { # false |
| %98:ptr<uniform, i32, read> = access %x_6, 0u, 2i, 0u |
| %x_143:i32 = load %98 |
| %x_144:f32 = convert %x_143 |
| %101:vec4<f32> = construct %x_144, %x_144, %x_144, %x_144 |
| store %x_GLF_color, %101 |
| exit_if # if_2 |
| } |
| } |
| ret |
| } |
| } |
| %tint_symbol = @fragment func():main_out -> %b9 { |
| %b9 = block { |
| %103:void = call %main_1 |
| %104:vec4<f32> = load %x_GLF_color |
| %105:main_out = construct %104 |
| ret %105 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |