blob: 4c7ea9f7badf8401408a16d7b5177746ff10f834 [file] [log] [blame]
SKIP: FAILED
<dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: strided_arr = struct @align(4) {
el:i32 @offset(0)
}
buf0 = struct @align(4) {
x_GLF_uniform_int_values:array<strided_arr, 6> @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
%b1 = block { # root
%x_6:ptr<uniform, buf0, read> = var @binding_point(0, 0)
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
}
%main_1 = func():void -> %b2 {
%b2 = block {
%arr:ptr<function, array<i32, 3>, read_write> = var
%index:ptr<function, i32, read_write> = var
%x_76:ptr<function, bool, read_write> = var
%x_86:ptr<function, bool, read_write> = var
%x_77_phi:ptr<function, bool, read_write> = var
%x_87_phi:ptr<function, bool, read_write> = var
%10:ptr<uniform, i32, read> = access %x_6, 0u, 3i, 0u
%x_33:i32 = load %10
%12:ptr<uniform, i32, read> = access %x_6, 0u, 5i, 0u
%x_35:i32 = load %12
%14:ptr<uniform, i32, read> = access %x_6, 0u, 2i, 0u
%x_37:i32 = load %14
%16:array<i32, 3> = construct %x_33, %x_35, %x_37
store %arr, %16
store %index, 1i
loop [b: %b3, c: %b4] { # loop_1
%b3 = block { # body
%x_51:ptr<function, bool, read_write> = var
%x_52_phi:ptr<function, bool, read_write> = var
store %x_52_phi, true
if true [t: %b5] { # if_1
%b5 = block { # true
%19:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u
%x_46:i32 = load %19
%x_48:i32 = load %index
%22:bool = eq %x_46, 1i
%23:bool = lte %x_48, 1i
%24:bool = and %22, %23
%25:bool = eq %24, false
store %x_51, %25
%26:bool = load %x_51
store %x_52_phi, %26
exit_if # if_1
}
}
%x_52:bool = load %x_52_phi
%28:bool = eq %x_52, false
if %28 [t: %b6, f: %b7] { # if_2
%b6 = block { # true
exit_if # if_2
}
%b7 = block { # false
exit_loop # loop_1
}
}
%x_55:i32 = load %index
%x_56_save:i32 = let %x_55
%31:ptr<function, i32, read_write> = access %arr, %x_56_save
%x_57:i32 = load %31
%33:ptr<function, i32, read_write> = access %arr, %x_56_save
%34:i32 = add %x_57, 1i
store %33, %34
%x_59:i32 = load %index
%36:i32 = add %x_59, 1i
store %index, %36
continue %b4
}
%b4 = block { # continuing
next_iteration %b3
}
}
%37:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u
%x_62:i32 = load %37
%39:ptr<function, i32, read_write> = access %arr, %x_62
%x_64:i32 = load %39
%41:ptr<uniform, i32, read> = access %x_6, 0u, 3i, 0u
%x_66:i32 = load %41
%x_67:bool = eq %x_64, %x_66
store %x_77_phi, %x_67
if %x_67 [t: %b8] { # if_3
%b8 = block { # true
%44:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u
%x_71:i32 = load %44
%46:ptr<function, i32, read_write> = access %arr, %x_71
%x_73:i32 = load %46
%48:ptr<uniform, i32, read> = access %x_6, 0u, 4i, 0u
%x_75:i32 = load %48
%50:bool = eq %x_73, %x_75
store %x_76, %50
%51:bool = load %x_76
store %x_77_phi, %51
exit_if # if_3
}
}
%x_77:bool = load %x_77_phi
store %x_87_phi, %x_77
if %x_77 [t: %b9] { # if_4
%b9 = block { # true
%53:ptr<uniform, i32, read> = access %x_6, 0u, 3i, 0u
%x_81:i32 = load %53
%55:ptr<function, i32, read_write> = access %arr, %x_81
%x_83:i32 = load %55
%57:ptr<uniform, i32, read> = access %x_6, 0u, 2i, 0u
%x_85:i32 = load %57
%59:bool = eq %x_83, %x_85
store %x_86, %59
%60:bool = load %x_86
store %x_87_phi, %60
exit_if # if_4
}
}
%x_87:bool = load %x_87_phi
if %x_87 [t: %b10, f: %b11] { # if_5
%b10 = block { # true
%62:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u
%x_92:i32 = load %62
%64:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u
%x_95:i32 = load %64
%66:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u
%x_98:i32 = load %66
%68:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u
%x_101:i32 = load %68
%70:f32 = convert %x_92
%71:f32 = convert %x_95
%72:f32 = convert %x_98
%73:f32 = convert %x_101
%74:vec4<f32> = construct %70, %71, %72, %73
store %x_GLF_color, %74
exit_if # if_5
}
%b11 = block { # false
%75:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u
%x_105:i32 = load %75
%x_106:f32 = convert %x_105
%78:vec4<f32> = construct %x_106, %x_106, %x_106, %x_106
store %x_GLF_color, %78
exit_if # if_5
}
}
ret
}
}
%tint_symbol = @fragment func():main_out -> %b12 {
%b12 = block {
%80:void = call %main_1
%81:vec4<f32> = load %x_GLF_color
%82:main_out = construct %81
ret %82
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************