blob: 55e055b0273eb0115b575ab2fe527d8576a38c1c [file] [log] [blame]
SKIP: FAILED
<dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: strided_arr = struct @align(4) {
el:i32 @offset(0)
}
buf0 = struct @align(4) {
x_GLF_uniform_int_values:array<strided_arr, 3> @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
%b1 = block { # root
%x_6:ptr<uniform, buf0, read> = var @binding_point(0, 0)
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
}
%main_1 = func():void -> %b2 {
%b2 = block {
%a:ptr<function, i32, read_write> = var
%5:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u
%6:i32 = load %5
store %a, %6
%7:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u
%8:i32 = load %7
%9:f32 = convert %8
%10:vec4<f32> = construct %9
store %x_GLF_color, %10
loop [b: %b3, c: %b4] { # loop_1
%b3 = block { # body
%11:ptr<uniform, i32, read> = access %x_6, 0u, 2i, 0u
%12:i32 = load %11
%13:i32 = load %a
%14:bool = eq %12, %13
%15:bool = neq %14, true
if %15 [t: %b5, f: %b6] { # if_1
%b5 = block { # true
exit_if # if_1
}
%b6 = block { # false
exit_loop # loop_1
}
}
%16:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u
%17:i32 = load %16
%18:f32 = convert %17
%19:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u
%20:i32 = load %19
%21:f32 = convert %20
%22:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u
%23:i32 = load %22
%24:f32 = convert %23
%25:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u
%26:i32 = load %25
%27:f32 = convert %26
%28:vec4<f32> = construct %18, %21, %24, %27
store %x_GLF_color, %28
exit_loop # loop_1
}
%b4 = block { # continuing
next_iteration %b3
}
}
ret
}
}
%tint_symbol = @fragment func():main_out -> %b7 {
%b7 = block {
%30:void = call %main_1
%31:vec4<f32> = load %x_GLF_color
%32:main_out = construct %31
ret %32
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************