blob: ae84e4f675b7bf6df20c0e2d7f837f0db907de48 [file] [log] [blame]
SKIP: FAILED
<dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: strided_arr = struct @align(4) {
el:f32 @offset(0)
}
buf0 = struct @align(4) {
x_GLF_uniform_float_values:array<strided_arr, 2> @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
%b1 = block { # root
%x_6:ptr<uniform, buf0, read> = var @binding_point(0, 0)
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
}
%main_1 = func():void -> %b2 {
%b2 = block {
%m0:ptr<function, mat2x2<f32>, read_write> = var
%m1:ptr<function, mat2x2<f32>, read_write> = var
%v:ptr<function, vec2<f32>, read_write> = var
%7:ptr<uniform, f32, read> = access %x_6, 0u, 0i, 0u
%x_35:f32 = load %7
%9:ptr<uniform, f32, read> = access %x_6, 0u, 0i, 0u
%x_37:f32 = load %9
%11:vec2<f32> = construct %x_35, -0.540302276611328125f
%12:vec2<f32> = construct 0.540302276611328125f, %x_37
%13:mat2x2<f32> = construct %11, %12
store %m0, %13
%x_41:mat2x2<f32> = load %m0
%x_42:mat2x2<f32> = load %m0
%16:mat2x2<f32> = mul %x_41, %x_42
store %m1, %16
%17:ptr<uniform, f32, read> = access %x_6, 0u, 0i, 0u
%x_45:f32 = load %17
%x_47:mat2x2<f32> = load %m1
%20:vec2<f32> = construct %x_45, %x_45
%21:vec2<f32> = mul %20, %x_47
store %v, %21
%x_50:f32 = load_vector_element %v, 0u
%23:ptr<uniform, f32, read> = access %x_6, 0u, 0i, 0u
%x_52:f32 = load %23
%25:bool = lt %x_50, %x_52
if %25 [t: %b3, f: %b4] { # if_1
%b3 = block { # true
%26:ptr<uniform, f32, read> = access %x_6, 0u, 0i, 0u
%x_58:f32 = load %26
%28:ptr<uniform, f32, read> = access %x_6, 0u, 1i, 0u
%x_60:f32 = load %28
%30:ptr<uniform, f32, read> = access %x_6, 0u, 1i, 0u
%x_62:f32 = load %30
%32:ptr<uniform, f32, read> = access %x_6, 0u, 0i, 0u
%x_64:f32 = load %32
%34:vec4<f32> = construct %x_58, %x_60, %x_62, %x_64
store %x_GLF_color, %34
exit_if # if_1
}
%b4 = block { # false
%35:ptr<uniform, f32, read> = access %x_6, 0u, 1i, 0u
%x_67:f32 = load %35
%37:vec4<f32> = construct %x_67, %x_67, %x_67, %x_67
store %x_GLF_color, %37
exit_if # if_1
}
}
ret
}
}
%tint_symbol = @fragment func():main_out -> %b5 {
%b5 = block {
%39:void = call %main_1
%40:vec4<f32> = load %x_GLF_color
%41:main_out = construct %40
ret %41
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************