blob: ad88df7317cb1938fd7e342dc3348af3a8640f08 [file] [log] [blame]
SKIP: FAILED
<dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: strided_arr = struct @align(4) {
el:i32 @offset(0)
}
buf0 = struct @align(4) {
x_GLF_uniform_int_values:array<strided_arr, 19> @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
%b1 = block { # root
%x_6:ptr<uniform, buf0, read> = var @binding_point(0, 0)
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
}
%main_1 = func():void -> %b2 {
%b2 = block {
%A:ptr<function, array<i32, 17>, read_write> = var
%r:ptr<function, array<i32, 17>, read_write> = var
%a:ptr<function, i32, read_write> = var
%i:ptr<function, i32, read_write> = var
%ok:ptr<function, bool, read_write> = var
%i_1:ptr<function, i32, read_write> = var
%10:ptr<uniform, i32, read> = access %x_6, 0u, 2i, 0u
%x_52:i32 = load %10
%12:ptr<uniform, i32, read> = access %x_6, 0u, 2i, 0u
%x_54:i32 = load %12
%14:ptr<uniform, i32, read> = access %x_6, 0u, 2i, 0u
%x_56:i32 = load %14
%16:ptr<uniform, i32, read> = access %x_6, 0u, 2i, 0u
%x_58:i32 = load %16
%18:ptr<uniform, i32, read> = access %x_6, 0u, 2i, 0u
%x_60:i32 = load %18
%20:ptr<uniform, i32, read> = access %x_6, 0u, 2i, 0u
%x_62:i32 = load %20
%22:ptr<uniform, i32, read> = access %x_6, 0u, 2i, 0u
%x_64:i32 = load %22
%24:ptr<uniform, i32, read> = access %x_6, 0u, 2i, 0u
%x_66:i32 = load %24
%26:ptr<uniform, i32, read> = access %x_6, 0u, 2i, 0u
%x_68:i32 = load %26
%28:ptr<uniform, i32, read> = access %x_6, 0u, 2i, 0u
%x_70:i32 = load %28
%30:ptr<uniform, i32, read> = access %x_6, 0u, 2i, 0u
%x_72:i32 = load %30
%32:ptr<uniform, i32, read> = access %x_6, 0u, 2i, 0u
%x_74:i32 = load %32
%34:ptr<uniform, i32, read> = access %x_6, 0u, 2i, 0u
%x_76:i32 = load %34
%36:ptr<uniform, i32, read> = access %x_6, 0u, 2i, 0u
%x_78:i32 = load %36
%38:ptr<uniform, i32, read> = access %x_6, 0u, 2i, 0u
%x_80:i32 = load %38
%40:ptr<uniform, i32, read> = access %x_6, 0u, 2i, 0u
%x_82:i32 = load %40
%42:ptr<uniform, i32, read> = access %x_6, 0u, 2i, 0u
%x_84:i32 = load %42
%44:array<i32, 17> = construct %x_52, %x_54, %x_56, %x_58, %x_60, %x_62, %x_64, %x_66, %x_68, %x_70, %x_72, %x_74, %x_76, %x_78, %x_80, %x_82, %x_84
store %A, %44
%45:ptr<uniform, i32, read> = access %x_6, 0u, 3i, 0u
%x_87:i32 = load %45
%47:ptr<uniform, i32, read> = access %x_6, 0u, 4i, 0u
%x_89:i32 = load %47
%49:ptr<uniform, i32, read> = access %x_6, 0u, 5i, 0u
%x_91:i32 = load %49
%51:ptr<uniform, i32, read> = access %x_6, 0u, 6i, 0u
%x_93:i32 = load %51
%53:ptr<uniform, i32, read> = access %x_6, 0u, 7i, 0u
%x_95:i32 = load %53
%55:ptr<uniform, i32, read> = access %x_6, 0u, 8i, 0u
%x_97:i32 = load %55
%57:ptr<uniform, i32, read> = access %x_6, 0u, 9i, 0u
%x_99:i32 = load %57
%59:ptr<uniform, i32, read> = access %x_6, 0u, 10i, 0u
%x_101:i32 = load %59
%61:ptr<uniform, i32, read> = access %x_6, 0u, 11i, 0u
%x_103:i32 = load %61
%63:ptr<uniform, i32, read> = access %x_6, 0u, 12i, 0u
%x_105:i32 = load %63
%65:ptr<uniform, i32, read> = access %x_6, 0u, 13i, 0u
%x_107:i32 = load %65
%67:ptr<uniform, i32, read> = access %x_6, 0u, 14i, 0u
%x_109:i32 = load %67
%69:ptr<uniform, i32, read> = access %x_6, 0u, 15i, 0u
%x_111:i32 = load %69
%71:ptr<uniform, i32, read> = access %x_6, 0u, 16i, 0u
%x_113:i32 = load %71
%73:ptr<uniform, i32, read> = access %x_6, 0u, 17i, 0u
%x_115:i32 = load %73
%75:ptr<uniform, i32, read> = access %x_6, 0u, 18i, 0u
%x_117:i32 = load %75
%77:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u
%x_119:i32 = load %77
%79:array<i32, 17> = construct %x_87, %x_89, %x_91, %x_93, %x_95, %x_97, %x_99, %x_101, %x_103, %x_105, %x_107, %x_109, %x_111, %x_113, %x_115, %x_117, %x_119
store %r, %79
%80:ptr<uniform, i32, read> = access %x_6, 0u, 2i, 0u
%x_122:i32 = load %80
store %a, %x_122
%82:ptr<uniform, i32, read> = access %x_6, 0u, 2i, 0u
%x_124:i32 = load %82
store %i, %x_124
loop [b: %b3, c: %b4] { # loop_1
%b3 = block { # body
%x_129:i32 = load %i
%85:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u
%x_131:i32 = load %85
%87:bool = lt %x_129, %x_131
if %87 [t: %b5, f: %b6] { # if_1
%b5 = block { # true
exit_if # if_1
}
%b6 = block { # false
exit_loop # loop_1
}
}
%x_134:i32 = load %i
%x_135:i32 = load %a
%90:i32 = sub %x_135, 1i
store %a, %90
%91:ptr<function, i32, read_write> = access %A, %x_134
store %91, %x_135
%x_138:i32 = load %i
%93:ptr<uniform, i32, read> = access %x_6, 0u, 2i, 0u
%x_140:i32 = load %93
%95:ptr<uniform, i32, read> = access %x_6, 0u, 18i, 0u
%x_142:i32 = load %95
%x_144:i32 = load %i
%98:ptr<uniform, i32, read> = access %x_6, 0u, 3i, 0u
%x_146:i32 = load %98
%100:i32 = clamp %x_138, %x_140, %x_142
%101:ptr<function, i32, read_write> = access %A, %100
%102:i32 = add %x_144, %x_146
store %101, %102
continue %b4
}
%b4 = block { # continuing
%x_149:i32 = load %i
%104:i32 = add %x_149, 1i
store %i, %104
next_iteration %b3
}
}
store %ok, true
%105:ptr<uniform, i32, read> = access %x_6, 0u, 2i, 0u
%x_152:i32 = load %105
store %i_1, %x_152
loop [b: %b7, c: %b8] { # loop_2
%b7 = block { # body
%x_157:i32 = load %i_1
%108:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u
%x_159:i32 = load %108
%110:bool = lt %x_157, %x_159
if %110 [t: %b9, f: %b10] { # if_2
%b9 = block { # true
exit_if # if_2
}
%b10 = block { # false
exit_loop # loop_2
}
}
%x_162:i32 = load %i_1
%112:ptr<function, i32, read_write> = access %A, %x_162
%x_164:i32 = load %112
%x_165:i32 = load %i_1
%115:ptr<function, i32, read_write> = access %r, %x_165
%x_167:i32 = load %115
%117:bool = neq %x_164, %x_167
if %117 [t: %b11] { # if_3
%b11 = block { # true
store %ok, false
exit_if # if_3
}
}
continue %b8
}
%b8 = block { # continuing
%x_171:i32 = load %i_1
%119:i32 = add %x_171, 1i
store %i_1, %119
next_iteration %b7
}
}
%120:ptr<uniform, i32, read> = access %x_6, 0u, 2i, 0u
%x_174:i32 = load %120
%x_175:f32 = convert %x_174
%123:vec4<f32> = construct %x_175, %x_175, %x_175, %x_175
store %x_GLF_color, %123
%x_177:bool = load %ok
if %x_177 [t: %b12] { # if_4
%b12 = block { # true
%125:ptr<uniform, i32, read> = access %x_6, 0u, 3i, 0u
%x_181:i32 = load %125
%127:ptr<uniform, i32, read> = access %x_6, 0u, 2i, 0u
%x_184:i32 = load %127
%129:ptr<uniform, i32, read> = access %x_6, 0u, 2i, 0u
%x_187:i32 = load %129
%131:ptr<uniform, i32, read> = access %x_6, 0u, 3i, 0u
%x_190:i32 = load %131
%133:f32 = convert %x_181
%134:f32 = convert %x_184
%135:f32 = convert %x_187
%136:f32 = convert %x_190
%137:vec4<f32> = construct %133, %134, %135, %136
store %x_GLF_color, %137
exit_if # if_4
}
}
ret
}
}
%tint_symbol = @fragment func():main_out -> %b13 {
%b13 = block {
%139:void = call %main_1
%140:vec4<f32> = load %x_GLF_color
%141:main_out = construct %140
ret %141
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************