| SKIP: FAILED |
| |
| <dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: strided_arr = struct @align(4) { |
| el:f32 @offset(0) |
| } |
| |
| buf0 = struct @align(4) { |
| x_GLF_uniform_float_values:array<strided_arr, 5> @offset(0) |
| } |
| |
| strided_arr_1 = struct @align(4) { |
| el:i32 @offset(0) |
| } |
| |
| buf1 = struct @align(4) { |
| x_GLF_uniform_int_values:array<strided_arr_1, 3> @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| %b1 = block { # root |
| %x_6:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| %x_10:ptr<uniform, buf1, read> = var @binding_point(0, 1) |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| } |
| |
| %main_1 = func():void -> %b2 { |
| %b2 = block { |
| %M1:ptr<function, mat2x2<f32>, read_write> = var |
| %a:ptr<function, f32, read_write> = var |
| %c:ptr<function, i32, read_write> = var |
| %8:ptr<uniform, f32, read> = access %x_6, 0u, 1i, 0u |
| %x_41:f32 = load %8 |
| %10:ptr<uniform, f32, read> = access %x_6, 0u, 2i, 0u |
| %x_43:f32 = load %10 |
| %12:ptr<uniform, f32, read> = access %x_6, 0u, 3i, 0u |
| %x_45:f32 = load %12 |
| %14:ptr<uniform, f32, read> = access %x_6, 0u, 4i, 0u |
| %x_47:f32 = load %14 |
| %16:vec2<f32> = construct %x_41, %x_43 |
| %17:vec2<f32> = construct %x_45, %x_47 |
| %18:mat2x2<f32> = construct %16, %17 |
| store %M1, %18 |
| %19:ptr<uniform, f32, read> = access %x_6, 0u, 1i, 0u |
| %x_52:f32 = load %19 |
| store %a, %x_52 |
| %21:ptr<uniform, i32, read> = access %x_10, 0u, 1i, 0u |
| %x_54:i32 = load %21 |
| store %c, %x_54 |
| loop [b: %b3, c: %b4] { # loop_1 |
| %b3 = block { # body |
| %x_59:i32 = load %c |
| %24:ptr<uniform, i32, read> = access %x_10, 0u, 0i, 0u |
| %x_61:i32 = load %24 |
| %26:bool = lt %x_59, %x_61 |
| if %26 [t: %b5, f: %b6] { # if_1 |
| %b5 = block { # true |
| exit_if # if_1 |
| } |
| %b6 = block { # false |
| exit_loop # loop_1 |
| } |
| } |
| %27:ptr<uniform, i32, read> = access %x_10, 0u, 2i, 0u |
| %x_65:i32 = load %27 |
| %x_66:i32 = load %c |
| %30:ptr<function, vec2<f32>, read_write> = access %M1, %x_65 |
| %31:i32 = complement %x_66 |
| %32:i32 = clamp %31, 0i, 1i |
| %x_70:f32 = load_vector_element %30, %32 |
| %x_71:f32 = load %a |
| %35:f32 = add %x_71, %x_70 |
| store %a, %35 |
| continue %b4 |
| } |
| %b4 = block { # continuing |
| %x_73:i32 = load %c |
| %37:i32 = add %x_73, 1i |
| store %c, %37 |
| next_iteration %b3 |
| } |
| } |
| %x_75:f32 = load %a |
| %39:ptr<uniform, f32, read> = access %x_6, 0u, 0i, 0u |
| %x_77:f32 = load %39 |
| %41:bool = eq %x_75, %x_77 |
| if %41 [t: %b7, f: %b8] { # if_2 |
| %b7 = block { # true |
| %42:ptr<uniform, i32, read> = access %x_10, 0u, 2i, 0u |
| %x_83:i32 = load %42 |
| %44:ptr<uniform, i32, read> = access %x_10, 0u, 1i, 0u |
| %x_86:i32 = load %44 |
| %46:ptr<uniform, i32, read> = access %x_10, 0u, 1i, 0u |
| %x_89:i32 = load %46 |
| %48:ptr<uniform, i32, read> = access %x_10, 0u, 2i, 0u |
| %x_92:i32 = load %48 |
| %50:f32 = convert %x_83 |
| %51:f32 = convert %x_86 |
| %52:f32 = convert %x_89 |
| %53:f32 = convert %x_92 |
| %54:vec4<f32> = construct %50, %51, %52, %53 |
| store %x_GLF_color, %54 |
| exit_if # if_2 |
| } |
| %b8 = block { # false |
| %55:ptr<uniform, i32, read> = access %x_10, 0u, 2i, 0u |
| %x_96:i32 = load %55 |
| %x_97:f32 = convert %x_96 |
| %58:vec4<f32> = construct %x_97, %x_97, %x_97, %x_97 |
| store %x_GLF_color, %58 |
| exit_if # if_2 |
| } |
| } |
| ret |
| } |
| } |
| %tint_symbol = @fragment func():main_out -> %b9 { |
| %b9 = block { |
| %60:void = call %main_1 |
| %61:vec4<f32> = load %x_GLF_color |
| %62:main_out = construct %61 |
| ret %62 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |