blob: 4750db99a4320cc44a3a6a61b362cf4bb25c1d95 [file] [log] [blame]
SKIP: FAILED
<dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: buf0 = struct @align(4) {
one:f32 @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
%b1 = block { # root
%x_7:ptr<uniform, buf0, read> = var @binding_point(0, 0)
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
}
%main_1 = func():void -> %b2 {
%b2 = block {
%v:ptr<function, vec4<f32>, read_write> = var
%res:ptr<function, vec4<f32>, read_write> = var
store %v, vec4<f32>(8.3999996185302734375f, -864.66497802734375f, 945.41998291015625f, 1.0f)
%6:ptr<uniform, f32, read> = access %x_7, 0u
%x_31:f32 = load %6
%8:vec4<f32> = construct %x_31, 0.0f, 0.0f, 0.0f
%9:vec4<f32> = construct 0.0f, %x_31, 0.0f, 0.0f
%10:vec4<f32> = construct 0.0f, 0.0f, %x_31, 0.0f
%11:vec4<f32> = construct 0.0f, 0.0f, 0.0f, %x_31
%12:mat4x4<f32> = construct %8, %9, %10, %11
%13:vec4<f32> = load %v
%14:vec4<f32> = mul %12, %13
store %res, %14
%15:vec4<f32> = load %v
%16:vec4<f32> = load %res
%17:f32 = distance %15, %16
%18:bool = lt %17, 0.00999999977648258209f
if %18 [t: %b3, f: %b4] { # if_1
%b3 = block { # true
store %x_GLF_color, vec4<f32>(1.0f, 0.0f, 0.0f, 1.0f)
exit_if # if_1
}
%b4 = block { # false
store %x_GLF_color, vec4<f32>(0.0f)
exit_if # if_1
}
}
ret
}
}
%tint_symbol = @fragment func():main_out -> %b5 {
%b5 = block {
%20:void = call %main_1
%21:vec4<f32> = load %x_GLF_color
%22:main_out = construct %21
ret %22
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************