blob: 19bb4e56dfcda5c38860ec986ad68aa8fb7181cd [file] [log] [blame]
SKIP: FAILED
<dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: buf0 = struct @align(4) {
three:i32 @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
%b1 = block { # root
%x_6:ptr<uniform, buf0, read> = var @binding_point(0, 0)
%gl_FragCoord:ptr<private, vec4<f32>, read_write> = var
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
}
%main_1 = func():void -> %b2 {
%b2 = block {
%x_36:ptr<function, bool, read_write> = var
%x_37:ptr<function, bool, read_write> = var
%7:ptr<uniform, i32, read> = access %x_6, 0u
%8:i32 = load %7
%x_30:bool = gt %8, 1i
store %x_37, %x_30
if %x_30 [t: %b3] { # if_1
%b3 = block { # true
%10:f32 = load_vector_element %gl_FragCoord, 1u
%11:bool = lt %10, -5.0f
%12:bool = eq %11, false
store %x_36, %12
%13:bool = load %x_36
store %x_37, %13
exit_if # if_1
}
}
%14:bool = load %x_37
if %14 [t: %b4, f: %b5] { # if_2
%b4 = block { # true
store %x_GLF_color, vec4<f32>(1.0f, 0.0f, 0.0f, 1.0f)
exit_if # if_2
}
%b5 = block { # false
store %x_GLF_color, vec4<f32>(0.0f)
exit_if # if_2
}
}
ret
}
}
%tint_symbol = @fragment func(%gl_FragCoord_param:vec4<f32> [@position]):main_out -> %b6 {
%b6 = block {
store %gl_FragCoord, %gl_FragCoord_param
%17:void = call %main_1
%18:vec4<f32> = load %x_GLF_color
%19:main_out = construct %18
ret %19
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************