blob: 02b707cb1585d03ba2e0bca26a94fca0a18454ad [file] [log] [blame]
SKIP: FAILED
<dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: strided_arr = struct @align(4) {
el:f32 @offset(0)
}
buf1 = struct @align(4) {
x_GLF_uniform_float_values:array<strided_arr, 4> @offset(0)
}
strided_arr_1 = struct @align(4) {
el:i32 @offset(0)
}
buf0 = struct @align(4) {
x_GLF_uniform_int_values:array<strided_arr_1, 2> @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
%b1 = block { # root
%x_6:ptr<uniform, buf1, read> = var @binding_point(0, 1)
%x_9:ptr<uniform, buf0, read> = var @binding_point(0, 0)
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
}
%main_1 = func():void -> %b2 {
%b2 = block {
%v1:ptr<function, vec2<f32>, read_write> = var
%v2:ptr<function, vec2<i32>, read_write> = var
%v3:ptr<function, vec2<f32>, read_write> = var
%x_66:ptr<function, bool, read_write> = var
%x_67_phi:ptr<function, bool, read_write> = var
%10:ptr<uniform, f32, read> = access %x_6, 0u, 2i, 0u
%x_41:f32 = load %10
%12:ptr<uniform, f32, read> = access %x_6, 0u, 3i, 0u
%x_43:f32 = load %12
%14:vec2<f32> = construct %x_41, %x_43
%15:vec2<f32> = sinh %14
store %v1, %15
%16:ptr<uniform, i32, read> = access %x_9, 0u, 0i, 0u
%x_47:i32 = load %16
%18:vec2<i32> = construct %x_47, -3000i
store %v2, %18
%x_49:vec2<f32> = load %v1
%x_50:vec2<i32> = load %v2
%21:vec2<f32> = ldexp %x_49, %x_50
store %v3, %21
%x_53:f32 = load_vector_element %v3, 1u
%23:vec4<f32> = construct %x_53, %x_53, %x_53, %x_53
store %x_GLF_color, %23
%x_56:f32 = load_vector_element %v3, 0u
%25:ptr<uniform, f32, read> = access %x_6, 0u, 0i, 0u
%x_58:f32 = load %25
%x_59:bool = gt %x_56, %x_58
store %x_67_phi, %x_59
if %x_59 [t: %b3] { # if_1
%b3 = block { # true
%x_63:f32 = load_vector_element %v3, 0u
%29:ptr<uniform, f32, read> = access %x_6, 0u, 1i, 0u
%x_65:f32 = load %29
%31:bool = lt %x_63, %x_65
store %x_66, %31
%32:bool = load %x_66
store %x_67_phi, %32
exit_if # if_1
}
}
%x_67:bool = load %x_67_phi
if %x_67 [t: %b4, f: %b5] { # if_2
%b4 = block { # true
%34:ptr<uniform, i32, read> = access %x_9, 0u, 0i, 0u
%x_72:i32 = load %34
%36:ptr<uniform, i32, read> = access %x_9, 0u, 1i, 0u
%x_75:i32 = load %36
%38:ptr<uniform, i32, read> = access %x_9, 0u, 1i, 0u
%x_78:i32 = load %38
%40:ptr<uniform, i32, read> = access %x_9, 0u, 0i, 0u
%x_81:i32 = load %40
%42:f32 = convert %x_72
%43:f32 = convert %x_75
%44:f32 = convert %x_78
%45:f32 = convert %x_81
%46:vec4<f32> = construct %42, %43, %44, %45
store %x_GLF_color, %46
exit_if # if_2
}
%b5 = block { # false
%47:ptr<uniform, i32, read> = access %x_9, 0u, 1i, 0u
%x_85:i32 = load %47
%x_86:f32 = convert %x_85
%50:vec4<f32> = construct %x_86, %x_86, %x_86, %x_86
store %x_GLF_color, %50
exit_if # if_2
}
}
ret
}
}
%tint_symbol = @fragment func():main_out -> %b6 {
%b6 = block {
%52:void = call %main_1
%53:vec4<f32> = load %x_GLF_color
%54:main_out = construct %53
ret %54
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************