blob: b69871a0dfcd2cef2d496a03e0fd87353666fa32 [file] [log] [blame]
SKIP: FAILED
<dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: strided_arr = struct @align(4) {
el:f32 @offset(0)
}
buf1 = struct @align(4) {
x_GLF_uniform_float_values:array<strided_arr, 3> @offset(0)
}
buf2 = struct @align(8) {
resolution:vec2<f32> @offset(0)
}
strided_arr_1 = struct @align(4) {
el:i32 @offset(0)
}
buf0 = struct @align(4) {
x_GLF_uniform_int_values:array<strided_arr_1, 2> @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
%b1 = block { # root
%x_6:ptr<uniform, buf1, read> = var @binding_point(0, 1)
%x_8:ptr<uniform, buf2, read> = var @binding_point(0, 2)
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
%x_10:ptr<uniform, buf0, read> = var @binding_point(0, 0)
}
%main_1 = func():void -> %b2 {
%b2 = block {
%f:ptr<function, f32, read_write> = var
%7:ptr<uniform, f32, read> = access %x_6, 0u, 1i, 0u
%x_37:f32 = load %7
%9:ptr<uniform, vec2<f32>, read> = access %x_8, 0u
%x_39:f32 = load_vector_element %9, 0u
%11:ptr<uniform, f32, read> = access %x_6, 0u, 2i, 0u
%x_42:f32 = load %11
%13:ptr<uniform, vec2<f32>, read> = access %x_8, 0u
%x_44:f32 = load_vector_element %13, 0u
%15:ptr<uniform, vec2<f32>, read> = access %x_8, 0u
%x_49:f32 = load_vector_element %15, 1u
%17:f32 = mul %x_37, %x_39
%18:f32 = round %x_44
%19:f32 = mul %x_42, %18
%20:f32 = add %17, %19
%21:f32 = add %20, %x_49
store %f, %21
%x_51:f32 = load %f
%23:ptr<uniform, f32, read> = access %x_6, 0u, 0i, 0u
%x_53:f32 = load %23
%25:bool = eq %x_51, %x_53
if %25 [t: %b3, f: %b4] { # if_1
%b3 = block { # true
%26:ptr<uniform, i32, read> = access %x_10, 0u, 0i, 0u
%x_59:i32 = load %26
%28:ptr<uniform, i32, read> = access %x_10, 0u, 1i, 0u
%x_62:i32 = load %28
%30:ptr<uniform, i32, read> = access %x_10, 0u, 1i, 0u
%x_65:i32 = load %30
%32:ptr<uniform, i32, read> = access %x_10, 0u, 0i, 0u
%x_68:i32 = load %32
%34:f32 = convert %x_59
%35:f32 = convert %x_62
%36:f32 = convert %x_65
%37:f32 = convert %x_68
%38:vec4<f32> = construct %34, %35, %36, %37
store %x_GLF_color, %38
exit_if # if_1
}
%b4 = block { # false
%39:ptr<uniform, i32, read> = access %x_10, 0u, 1i, 0u
%x_72:i32 = load %39
%x_73:f32 = convert %x_72
%42:vec4<f32> = construct %x_73, %x_73, %x_73, %x_73
store %x_GLF_color, %42
exit_if # if_1
}
}
ret
}
}
%tint_symbol = @fragment func():main_out -> %b5 {
%b5 = block {
%44:void = call %main_1
%45:vec4<f32> = load %x_GLF_color
%46:main_out = construct %45
ret %46
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************