| SKIP: FAILED |
| |
| <dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: strided_arr = struct @align(4) { |
| el:f32 @offset(0) |
| } |
| |
| buf1 = struct @align(4) { |
| x_GLF_uniform_float_values:array<strided_arr, 2> @offset(0) |
| } |
| |
| buf2 = struct @align(4) { |
| zero:f32 @offset(0) |
| } |
| |
| strided_arr_1 = struct @align(4) { |
| el:i32 @offset(0) |
| } |
| |
| buf0 = struct @align(4) { |
| x_GLF_uniform_int_values:array<strided_arr_1, 2> @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| %b1 = block { # root |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| %x_5:ptr<uniform, buf1, read> = var @binding_point(0, 1) |
| %x_7:ptr<uniform, buf2, read> = var @binding_point(0, 2) |
| %x_10:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| } |
| |
| %main_1 = func():void -> %b2 { |
| %b2 = block { |
| %i:ptr<function, i32, read_write> = var |
| %7:ptr<uniform, f32, read> = access %x_5, 0u, 0i, 0u |
| %8:f32 = load %7 |
| %9:vec4<f32> = construct %8 |
| store %x_GLF_color, %9 |
| %10:ptr<uniform, f32, read> = access %x_7, 0u |
| %11:f32 = load %10 |
| %12:ptr<uniform, f32, read> = access %x_5, 0u, 0i, 0u |
| %13:f32 = load %12 |
| %14:bool = gt %11, %13 |
| if %14 [t: %b3, f: %b4] { # if_1 |
| %b3 = block { # true |
| loop [b: %b5, c: %b6] { # loop_1 |
| %b5 = block { # body |
| %15:ptr<uniform, f32, read> = access %x_5, 0u, 1i, 0u |
| %16:f32 = load %15 |
| %17:vec4<f32> = construct %16 |
| store %x_GLF_color, %17 |
| continue %b6 |
| } |
| %b6 = block { # continuing |
| break_if false %b5 |
| } |
| } |
| exit_if # if_1 |
| } |
| %b4 = block { # false |
| loop [b: %b7, c: %b8] { # loop_2 |
| %b7 = block { # body |
| loop [b: %b9, c: %b10] { # loop_3 |
| %b9 = block { # body |
| if true [t: %b11, f: %b12] { # if_2 |
| %b11 = block { # true |
| exit_if # if_2 |
| } |
| %b12 = block { # false |
| exit_loop # loop_3 |
| } |
| } |
| %18:ptr<uniform, i32, read> = access %x_10, 0u, 1i, 0u |
| %19:i32 = load %18 |
| store %i, %19 |
| loop [b: %b13, c: %b14] { # loop_4 |
| %b13 = block { # body |
| %20:i32 = load %i |
| %21:ptr<uniform, i32, read> = access %x_10, 0u, 0i, 0u |
| %22:i32 = load %21 |
| %23:bool = lt %20, %22 |
| if %23 [t: %b15, f: %b16] { # if_3 |
| %b15 = block { # true |
| exit_if # if_3 |
| } |
| %b16 = block { # false |
| exit_loop # loop_4 |
| } |
| } |
| %24:ptr<uniform, f32, read> = access %x_5, 0u, 1i, 0u |
| %25:f32 = load %24 |
| %26:ptr<uniform, f32, read> = access %x_5, 0u, 0i, 0u |
| %27:f32 = load %26 |
| %28:ptr<uniform, f32, read> = access %x_5, 0u, 0i, 0u |
| %29:f32 = load %28 |
| %30:ptr<uniform, f32, read> = access %x_5, 0u, 1i, 0u |
| %31:f32 = load %30 |
| %32:vec4<f32> = construct %25, %27, %29, %31 |
| store %x_GLF_color, %32 |
| continue %b14 |
| } |
| %b14 = block { # continuing |
| %33:i32 = load %i |
| %34:i32 = add %33, 1i |
| store %i, %34 |
| next_iteration %b13 |
| } |
| } |
| exit_loop # loop_3 |
| } |
| %b10 = block { # continuing |
| next_iteration %b9 |
| } |
| } |
| continue %b8 |
| } |
| %b8 = block { # continuing |
| %35:ptr<uniform, f32, read> = access %x_7, 0u |
| %x_82:f32 = load %35 |
| %37:ptr<uniform, f32, read> = access %x_5, 0u, 0i, 0u |
| %x_84:f32 = load %37 |
| %39:bool = gt %x_82, %x_84 |
| %40:bool = eq %39, false |
| break_if %40 %b7 |
| } |
| } |
| exit_if # if_1 |
| } |
| } |
| ret |
| } |
| } |
| %tint_symbol = @fragment func():main_out -> %b17 { |
| %b17 = block { |
| %42:void = call %main_1 |
| %43:vec4<f32> = load %x_GLF_color |
| %44:main_out = construct %43 |
| ret %44 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |