blob: 7b7ac34bbf30146e54ce7c2a7473054a9cbe4330 [file] [log] [blame]
SKIP: FAILED
<dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: buf0 = struct @align(8) {
injectionSwitch:vec2<f32> @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
%b1 = block { # root
%data:ptr<private, array<i32, 10>, read_write> = var
%temp:ptr<private, array<i32, 10>, read_write> = var
%x_28:ptr<uniform, buf0, read> = var @binding_point(0, 0)
%gl_FragCoord:ptr<private, vec4<f32>, read_write> = var
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
}
%merge_i1_i1_i1_ = func(%f:ptr<function, i32, read_write>, %mid:ptr<function, i32, read_write>, %to:ptr<function, i32, read_write>):void -> %b2 {
%b2 = block {
%k:ptr<function, i32, read_write> = var
%i:ptr<function, i32, read_write> = var
%j:ptr<function, i32, read_write> = var
%i_1:ptr<function, i32, read_write> = var
%x_255:i32 = load %f
store %k, %x_255
%x_256:i32 = load %f
store %i, %x_256
%x_257:i32 = load %mid
%17:i32 = add %x_257, 1i
store %j, %17
loop [b: %b3, c: %b4] { # loop_1
%b3 = block { # body
%x_285:ptr<function, i32, read_write> = var
%x_286:ptr<function, i32, read_write> = var
%x_305:ptr<function, i32, read_write> = var
%x_306:ptr<function, i32, read_write> = var
%x_320:ptr<function, i32, read_write> = var
%x_324:ptr<function, i32, read_write> = var
%x_339:ptr<function, i32, read_write> = var
%x_338:ptr<function, i32, read_write> = var
%x_352:ptr<function, i32, read_write> = var
%x_351:ptr<function, i32, read_write> = var
%x_366:ptr<function, i32, read_write> = var
%x_365:ptr<function, i32, read_write> = var
%x_287_phi:ptr<function, i32, read_write> = var
%x_307_phi:ptr<function, i32, read_write> = var
%x_328_phi:ptr<function, i32, read_write> = var
%x_340_phi:ptr<function, i32, read_write> = var
%x_353_phi:ptr<function, i32, read_write> = var
%x_367_phi:ptr<function, i32, read_write> = var
%36:ptr<uniform, vec2<f32>, read> = access %x_28, 0u
%x_261:f32 = load_vector_element %36, 0u
%38:bool = gte 1.0f, %x_261
if %38 [t: %b5, f: %b6] { # if_1
%b5 = block { # true
exit_if # if_1
}
%b6 = block { # false
continue %b4
}
}
%x_266:i32 = load %i
%x_267:i32 = load %mid
%x_269:i32 = load %j
%x_270:i32 = load %to
%43:bool = lte %x_266, %x_267
%44:bool = lte %x_269, %x_270
%45:bool = and %43, %44
if %45 [t: %b7, f: %b8] { # if_2
%b7 = block { # true
exit_if # if_2
}
%b8 = block { # false
exit_loop # loop_1
}
}
%x_274:i32 = load %i
%47:ptr<private, i32, read_write> = access %data, %x_274
%x_276:i32 = load %47
%x_277:i32 = load %j
%50:ptr<private, i32, read_write> = access %data, %x_277
%x_279:i32 = load %50
%x_280:bool = lt %x_276, %x_279
if %x_280 [t: %b9, f: %b10] { # if_3
%b9 = block { # true
%53:i32 = load %k
store %x_285, %53
%54:i32 = load %x_285
store %x_287_phi, %54
exit_if # if_3
}
%b10 = block { # false
store %x_286, 0i
%55:i32 = load %x_286
store %x_287_phi, %55
exit_if # if_3
}
}
%x_287:i32 = load %x_287_phi
%x_288:i32 = add %x_287, 1i
if %x_280 [t: %b11] { # if_4
%b11 = block { # true
store %k, %x_288
%58:ptr<uniform, vec2<f32>, read> = access %x_28, 0u
%x_293:f32 = load_vector_element %58, 0u
%60:bool = lte 1.0f, %x_293
%61:bool = eq %60, false
if %61 [t: %b12, f: %b13] { # if_5
%b12 = block { # true
exit_if # if_5
}
%b13 = block { # false
continue %b4
}
}
exit_if # if_4
}
}
%62:ptr<uniform, vec2<f32>, read> = access %x_28, 0u
%x_297:f32 = load_vector_element %62, 1u
%64:bool = gte %x_297, 0.0f
if %64 [t: %b14, f: %b15] { # if_6
%b14 = block { # true
exit_if # if_6
}
%b15 = block { # false
continue %b4
}
}
%x_300:i32 = let 0i
if %x_280 [t: %b16, f: %b17] { # if_7
%b16 = block { # true
%66:i32 = load %i
store %x_305, %66
%67:i32 = load %x_305
store %x_307_phi, %67
exit_if # if_7
}
%b17 = block { # false
store %x_306, 0i
%68:i32 = load %x_306
store %x_307_phi, %68
exit_if # if_7
}
}
%x_307:i32 = load %x_307_phi
%x_309:i32 = select %x_300, %x_307, %x_280
if %x_280 [t: %b18] { # if_8
%b18 = block { # true
%71:i32 = add %x_309, 1i
store %i, %71
exit_if # if_8
}
}
%x_315:i32 = let 0i
if %x_280 [t: %b19, f: %b20] { # if_9
%b19 = block { # true
%73:ptr<private, i32, read_write> = access %data, %x_309
%74:i32 = load %73
store %x_320, %74
%75:ptr<uniform, vec2<f32>, read> = access %x_28, 0u
%x_322:f32 = load_vector_element %75, 1u
%77:i32 = load %x_320
store %x_328_phi, %77
%78:bool = lte 0.0f, %x_322
%79:bool = eq %78, false
if %79 [t: %b21] { # if_10
%b21 = block { # true
continue %b4
}
}
exit_if # if_9
}
%b20 = block { # false
store %x_324, 0i
%80:ptr<uniform, vec2<f32>, read> = access %x_28, 0u
%x_326:f32 = load_vector_element %80, 1u
%82:i32 = load %x_324
store %x_328_phi, %82
%83:bool = lt %x_326, 0.0f
%84:bool = eq %83, false
if %84 [t: %b22, f: %b23] { # if_11
%b22 = block { # true
exit_if # if_11
}
%b23 = block { # false
continue %b4
}
}
exit_if # if_9
}
}
%x_328:i32 = load %x_328_phi
if %x_280 [t: %b24] { # if_12
%b24 = block { # true
%86:ptr<private, i32, read_write> = access %temp, %x_287
%87:i32 = select %x_315, %x_328, %x_280
store %86, %87
exit_if # if_12
}
}
if %x_280 [t: %b25, f: %b26] { # if_13
%b25 = block { # true
store %x_339, 0i
%88:i32 = load %x_339
store %x_340_phi, %88
exit_if # if_13
}
%b26 = block { # false
%89:i32 = load %k
store %x_338, %89
%90:i32 = load %x_338
store %x_340_phi, %90
exit_if # if_13
}
}
%x_340:i32 = load %x_340_phi
if %x_280 [t: %b27, f: %b28] { # if_14
%b27 = block { # true
exit_if # if_14
}
%b28 = block { # false
%92:i32 = add %x_340, 1i
store %k, %92
exit_if # if_14
}
}
%93:ptr<uniform, vec2<f32>, read> = access %x_28, 0u
%x_345:f32 = load_vector_element %93, 0u
%95:bool = lte 1.0f, %x_345
%96:bool = eq %95, false
if %96 [t: %b29, f: %b30] { # if_15
%b29 = block { # true
exit_if # if_15
}
%b30 = block { # false
continue %b4
}
}
if %x_280 [t: %b31, f: %b32] { # if_16
%b31 = block { # true
store %x_352, 0i
%97:i32 = load %x_352
store %x_353_phi, %97
exit_if # if_16
}
%b32 = block { # false
%98:i32 = load %j
store %x_351, %98
%99:i32 = load %x_351
store %x_353_phi, %99
exit_if # if_16
}
}
%x_353:i32 = load %x_353_phi
%x_355:i32 = let 0i
%x_357:i32 = select %x_353, %x_355, %x_280
if %x_280 [t: %b33, f: %b34] { # if_17
%b33 = block { # true
exit_if # if_17
}
%b34 = block { # false
%103:i32 = add %x_357, 1i
store %j, %103
exit_if # if_17
}
}
if %x_280 [t: %b35, f: %b36] { # if_18
%b35 = block { # true
store %x_366, 0i
%104:i32 = load %x_366
store %x_367_phi, %104
exit_if # if_18
}
%b36 = block { # false
%105:ptr<private, i32, read_write> = access %data, %x_357
%106:i32 = load %105
store %x_365, %106
%107:i32 = load %x_365
store %x_367_phi, %107
exit_if # if_18
}
}
%x_367:i32 = load %x_367_phi
if %x_280 [t: %b37, f: %b38] { # if_19
%b37 = block { # true
exit_if # if_19
}
%b38 = block { # false
%109:ptr<private, i32, read_write> = access %temp, %x_340
store %109, %x_367
exit_if # if_19
}
}
continue %b4
}
%b4 = block { # continuing
next_iteration %b3
}
}
loop [b: %b39, c: %b40] { # loop_2
%b39 = block { # body
%x_376:i32 = load %i
%x_378:i32 = load %i
%x_379:i32 = load %mid
%113:bool = lt %x_376, 10i
%114:bool = lte %x_378, %x_379
%115:bool = and %113, %114
if %115 [t: %b41, f: %b42] { # if_20
%b41 = block { # true
exit_if # if_20
}
%b42 = block { # false
exit_loop # loop_2
}
}
%x_383:i32 = load %k
%117:i32 = add %x_383, 1i
store %k, %117
%x_385:i32 = load %i
%119:i32 = add %x_385, 1i
store %i, %119
%120:ptr<private, i32, read_write> = access %data, %x_385
%x_388:i32 = load %120
%122:ptr<private, i32, read_write> = access %temp, %x_383
store %122, %x_388
continue %b40
}
%b40 = block { # continuing
next_iteration %b39
}
}
%x_390:i32 = load %f
store %i_1, %x_390
loop [b: %b43, c: %b44] { # loop_3
%b43 = block { # body
%x_395:i32 = load %i_1
%x_396:i32 = load %to
%126:bool = lte %x_395, %x_396
if %126 [t: %b45, f: %b46] { # if_21
%b45 = block { # true
exit_if # if_21
}
%b46 = block { # false
exit_loop # loop_3
}
}
%x_399:i32 = load %i_1
%x_400:i32 = load %i_1
%129:ptr<private, i32, read_write> = access %temp, %x_400
%x_402:i32 = load %129
%131:ptr<private, i32, read_write> = access %data, %x_399
store %131, %x_402
continue %b44
}
%b44 = block { # continuing
%x_404:i32 = load %i_1
%133:i32 = add %x_404, 1i
store %i_1, %133
next_iteration %b43
}
}
ret
}
}
%mergeSort_ = func():void -> %b47 {
%b47 = block {
%low:ptr<function, i32, read_write> = var
%high:ptr<function, i32, read_write> = var
%m:ptr<function, i32, read_write> = var
%i_2:ptr<function, i32, read_write> = var
%f_1:ptr<function, i32, read_write> = var
%mid_1:ptr<function, i32, read_write> = var
%to_1:ptr<function, i32, read_write> = var
%param:ptr<function, i32, read_write> = var
%param_1:ptr<function, i32, read_write> = var
%param_2:ptr<function, i32, read_write> = var
store %low, 0i
store %high, 9i
store %m, 1i
loop [b: %b48, c: %b49] { # loop_4
%b48 = block { # body
%x_411:i32 = load %m
%x_412:i32 = load %high
%147:bool = lte %x_411, %x_412
if %147 [t: %b50, f: %b51] { # if_22
%b50 = block { # true
exit_if # if_22
}
%b51 = block { # false
exit_loop # loop_4
}
}
%x_415:i32 = load %low
store %i_2, %x_415
loop [b: %b52, c: %b53] { # loop_5
%b52 = block { # body
%x_420:i32 = load %i_2
%x_421:i32 = load %high
%151:bool = lt %x_420, %x_421
if %151 [t: %b54, f: %b55] { # if_23
%b54 = block { # true
exit_if # if_23
}
%b55 = block { # false
exit_loop # loop_5
}
}
%x_424:i32 = load %i_2
store %f_1, %x_424
%x_425:i32 = load %i_2
%x_426:i32 = load %m
%155:i32 = add %x_425, %x_426
%156:i32 = sub %155, 1i
store %mid_1, %156
%x_429:i32 = load %i_2
%x_430:i32 = load %m
%x_434:i32 = load %high
%160:i32 = mul 2i, %x_430
%161:i32 = add %x_429, %160
%162:i32 = sub %161, 1i
%163:i32 = min %162, %x_434
store %to_1, %163
%x_436:i32 = load %f_1
store %param, %x_436
%x_437:i32 = load %mid_1
store %param_1, %x_437
%x_438:i32 = load %to_1
store %param_2, %x_438
%167:void = call %merge_i1_i1_i1_, %param, %param_1, %param_2
continue %b53
}
%b53 = block { # continuing
%x_440:i32 = load %m
%x_442:i32 = load %i_2
%170:i32 = mul 2i, %x_440
%171:i32 = add %x_442, %170
store %i_2, %171
next_iteration %b52
}
}
continue %b49
}
%b49 = block { # continuing
%x_444:i32 = load %m
%173:i32 = mul 2i, %x_444
store %m, %173
next_iteration %b48
}
}
ret
}
}
%main_1 = func():void -> %b56 {
%b56 = block {
%i_3:ptr<function, i32, read_write> = var
%j_1:ptr<function, i32, read_write> = var
%grey:ptr<function, f32, read_write> = var
%178:ptr<uniform, vec2<f32>, read> = access %x_28, 0u
%x_88:f32 = load_vector_element %178, 0u
%180:i32 = convert %x_88
store %i_3, %180
loop [b: %b57, c: %b58] { # loop_6
%b57 = block { # body
%x_94:i32 = load %i_3
switch %x_94 [c: (9i, %b59), c: (8i, %b60), c: (7i, %b61), c: (6i, %b62), c: (5i, %b63), c: (4i, %b64), c: (3i, %b65), c: (2i, %b66), c: (1i, %b67), c: (0i, %b68), c: (default, %b69)] { # switch_1
%b59 = block { # case
%x_124:i32 = load %i_3
%183:ptr<private, i32, read_write> = access %data, %x_124
store %183, -5i
exit_switch # switch_1
}
%b60 = block { # case
%x_122:i32 = load %i_3
%185:ptr<private, i32, read_write> = access %data, %x_122
store %185, -4i
exit_switch # switch_1
}
%b61 = block { # case
%x_120:i32 = load %i_3
%187:ptr<private, i32, read_write> = access %data, %x_120
store %187, -3i
exit_switch # switch_1
}
%b62 = block { # case
%x_118:i32 = load %i_3
%189:ptr<private, i32, read_write> = access %data, %x_118
store %189, -2i
exit_switch # switch_1
}
%b63 = block { # case
%x_116:i32 = load %i_3
%191:ptr<private, i32, read_write> = access %data, %x_116
store %191, -1i
exit_switch # switch_1
}
%b64 = block { # case
%x_114:i32 = load %i_3
%193:ptr<private, i32, read_write> = access %data, %x_114
store %193, 0i
exit_switch # switch_1
}
%b65 = block { # case
%x_112:i32 = load %i_3
%195:ptr<private, i32, read_write> = access %data, %x_112
store %195, 1i
exit_switch # switch_1
}
%b66 = block { # case
%x_110:i32 = load %i_3
%197:ptr<private, i32, read_write> = access %data, %x_110
store %197, 2i
exit_switch # switch_1
}
%b67 = block { # case
%x_108:i32 = load %i_3
%199:ptr<private, i32, read_write> = access %data, %x_108
store %199, 3i
exit_switch # switch_1
}
%b68 = block { # case
%x_106:i32 = load %i_3
%201:ptr<private, i32, read_write> = access %data, %x_106
store %201, 4i
exit_switch # switch_1
}
%b69 = block { # case
exit_switch # switch_1
}
}
%x_126:i32 = load %i_3
%203:i32 = add %x_126, 1i
store %i_3, %203
continue %b58
}
%b58 = block { # continuing
%x_128:i32 = load %i_3
%205:bool = lt %x_128, 10i
%206:bool = eq %205, false
break_if %206 %b57
}
}
store %j_1, 0i
loop [b: %b70, c: %b71] { # loop_7
%b70 = block { # body
%x_134:i32 = load %j_1
%208:bool = lt %x_134, 10i
if %208 [t: %b72, f: %b73] { # if_24
%b72 = block { # true
exit_if # if_24
}
%b73 = block { # false
exit_loop # loop_7
}
}
%x_137:i32 = load %j_1
%x_138:i32 = load %j_1
%211:ptr<private, i32, read_write> = access %data, %x_138
%x_140:i32 = load %211
%213:ptr<private, i32, read_write> = access %temp, %x_137
store %213, %x_140
continue %b71
}
%b71 = block { # continuing
%x_142:i32 = load %j_1
%215:i32 = add %x_142, 1i
store %j_1, %215
next_iteration %b70
}
}
%216:void = call %mergeSort_
%x_146:f32 = load_vector_element %gl_FragCoord, 1u
%218:i32 = convert %x_146
%219:bool = lt %218, 30i
if %219 [t: %b74, f: %b75] { # if_25
%b74 = block { # true
%220:ptr<private, i32, read_write> = access %data, 0i
%x_153:i32 = load %220
%222:f32 = convert %x_153
%223:f32 = div %222, 10.0f
%224:f32 = add 0.5f, %223
store %grey, %224
exit_if # if_25
}
%b75 = block { # false
%x_158:f32 = load_vector_element %gl_FragCoord, 1u
%226:i32 = convert %x_158
%227:bool = lt %226, 60i
if %227 [t: %b76, f: %b77] { # if_26
%b76 = block { # true
%228:ptr<private, i32, read_write> = access %data, 1i
%x_165:i32 = load %228
%230:f32 = convert %x_165
%231:f32 = div %230, 10.0f
%232:f32 = add 0.5f, %231
store %grey, %232
exit_if # if_26
}
%b77 = block { # false
%x_170:f32 = load_vector_element %gl_FragCoord, 1u
%234:i32 = convert %x_170
%235:bool = lt %234, 90i
if %235 [t: %b78, f: %b79] { # if_27
%b78 = block { # true
%236:ptr<private, i32, read_write> = access %data, 2i
%x_177:i32 = load %236
%238:f32 = convert %x_177
%239:f32 = div %238, 10.0f
%240:f32 = add 0.5f, %239
store %grey, %240
exit_if # if_27
}
%b79 = block { # false
%x_182:f32 = load_vector_element %gl_FragCoord, 1u
%242:i32 = convert %x_182
%243:bool = lt %242, 120i
if %243 [t: %b80, f: %b81] { # if_28
%b80 = block { # true
%244:ptr<private, i32, read_write> = access %data, 3i
%x_189:i32 = load %244
%246:f32 = convert %x_189
%247:f32 = div %246, 10.0f
%248:f32 = add 0.5f, %247
store %grey, %248
exit_if # if_28
}
%b81 = block { # false
%x_194:f32 = load_vector_element %gl_FragCoord, 1u
%250:i32 = convert %x_194
%251:bool = lt %250, 150i
if %251 [t: %b82, f: %b83] { # if_29
%b82 = block { # true
discard
exit_if # if_29
}
%b83 = block { # false
%x_201:f32 = load_vector_element %gl_FragCoord, 1u
%253:i32 = convert %x_201
%254:bool = lt %253, 180i
if %254 [t: %b84, f: %b85] { # if_30
%b84 = block { # true
%255:ptr<private, i32, read_write> = access %data, 5i
%x_208:i32 = load %255
%257:f32 = convert %x_208
%258:f32 = div %257, 10.0f
%259:f32 = add 0.5f, %258
store %grey, %259
exit_if # if_30
}
%b85 = block { # false
%x_213:f32 = load_vector_element %gl_FragCoord, 1u
%261:i32 = convert %x_213
%262:bool = lt %261, 210i
if %262 [t: %b86, f: %b87] { # if_31
%b86 = block { # true
%263:ptr<private, i32, read_write> = access %data, 6i
%x_220:i32 = load %263
%265:f32 = convert %x_220
%266:f32 = div %265, 10.0f
%267:f32 = add 0.5f, %266
store %grey, %267
exit_if # if_31
}
%b87 = block { # false
%x_225:f32 = load_vector_element %gl_FragCoord, 1u
%269:i32 = convert %x_225
%270:bool = lt %269, 240i
if %270 [t: %b88, f: %b89] { # if_32
%b88 = block { # true
%271:ptr<private, i32, read_write> = access %data, 7i
%x_232:i32 = load %271
%273:f32 = convert %x_232
%274:f32 = div %273, 10.0f
%275:f32 = add 0.5f, %274
store %grey, %275
exit_if # if_32
}
%b89 = block { # false
%x_237:f32 = load_vector_element %gl_FragCoord, 1u
%277:i32 = convert %x_237
%278:bool = lt %277, 270i
if %278 [t: %b90, f: %b91] { # if_33
%b90 = block { # true
%279:ptr<private, i32, read_write> = access %data, 8i
%x_244:i32 = load %279
%281:f32 = convert %x_244
%282:f32 = div %281, 10.0f
%283:f32 = add 0.5f, %282
store %grey, %283
exit_if # if_33
}
%b91 = block { # false
discard
exit_if # if_33
}
}
exit_if # if_32
}
}
exit_if # if_31
}
}
exit_if # if_30
}
}
exit_if # if_29
}
}
exit_if # if_28
}
}
exit_if # if_27
}
}
exit_if # if_26
}
}
exit_if # if_25
}
}
%x_248:f32 = load %grey
%x_249:vec3<f32> = construct %x_248, %x_248, %x_248
%286:f32 = access %x_249, 0u
%287:f32 = access %x_249, 1u
%288:f32 = access %x_249, 2u
%289:vec4<f32> = construct %286, %287, %288, 1.0f
store %x_GLF_color, %289
ret
}
}
%tint_symbol = @fragment func(%gl_FragCoord_param:vec4<f32> [@position]):main_out -> %b92 {
%b92 = block {
store %gl_FragCoord, %gl_FragCoord_param
%292:void = call %main_1
%293:vec4<f32> = load %x_GLF_color
%294:main_out = construct %293
ret %294
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************