| SKIP: FAILED |
| |
| <dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: buf0 = struct @align(8) { |
| resolution:vec2<f32> @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| %b1 = block { # root |
| %gl_FragCoord:ptr<private, vec4<f32>, read_write> = var |
| %x_17:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| } |
| |
| %pointInTriangle_vf2_vf2_vf2_vf2_ = func(%p:ptr<function, vec2<f32>, read_write>, %a:ptr<function, vec2<f32>, read_write>, %b:ptr<function, vec2<f32>, read_write>, %c:ptr<function, vec2<f32>, read_write>):i32 -> %b2 { |
| %b2 = block { |
| %x_66:ptr<function, f32, read_write> = var |
| %x_67:ptr<function, f32, read_write> = var |
| %x_68:ptr<function, f32, read_write> = var |
| %param:ptr<function, vec2<f32>, read_write> = var |
| %param_1:ptr<function, vec2<f32>, read_write> = var |
| %param_2:ptr<function, vec2<f32>, read_write> = var |
| %param_3:ptr<function, vec2<f32>, read_write> = var |
| %param_4:ptr<function, vec2<f32>, read_write> = var |
| %param_5:ptr<function, vec2<f32>, read_write> = var |
| %x_135:ptr<function, bool, read_write> = var |
| %x_172:ptr<function, bool, read_write> = var |
| %x_136_phi:ptr<function, bool, read_write> = var |
| %x_173_phi:ptr<function, bool, read_write> = var |
| %x_70:f32 = load_vector_element %p, 0u |
| %x_72:f32 = load_vector_element %a, 0u |
| %x_75:f32 = load_vector_element %p, 1u |
| %x_77:f32 = load_vector_element %a, 1u |
| %x_81:f32 = load_vector_element %b, 0u |
| %x_82:f32 = load_vector_element %a, 0u |
| %x_85:f32 = load_vector_element %b, 1u |
| %x_86:f32 = load_vector_element %a, 1u |
| %30:f32 = sub %x_70, %x_72 |
| %31:f32 = sub %x_75, %x_77 |
| %32:vec2<f32> = construct %30, %31 |
| store %param, %32 |
| %33:f32 = sub %x_81, %x_82 |
| %34:f32 = sub %x_85, %x_86 |
| %35:vec2<f32> = construct %33, %34 |
| store %param_1, %35 |
| %x_90:f32 = load_vector_element %param, 0u |
| %x_92:f32 = load_vector_element %param_1, 1u |
| %x_95:f32 = load_vector_element %param_1, 0u |
| %x_97:f32 = load_vector_element %param, 1u |
| %40:f32 = mul %x_90, %x_92 |
| %41:f32 = mul %x_95, %x_97 |
| %x_99:f32 = sub %40, %41 |
| store %x_68, %x_99 |
| %x_100:f32 = load_vector_element %p, 0u |
| %x_101:f32 = load_vector_element %b, 0u |
| %x_103:f32 = load_vector_element %p, 1u |
| %x_104:f32 = load_vector_element %b, 1u |
| %x_108:f32 = load_vector_element %c, 0u |
| %x_109:f32 = load_vector_element %b, 0u |
| %x_112:f32 = load_vector_element %c, 1u |
| %x_113:f32 = load_vector_element %b, 1u |
| %51:f32 = sub %x_100, %x_101 |
| %52:f32 = sub %x_103, %x_104 |
| %53:vec2<f32> = construct %51, %52 |
| store %param_2, %53 |
| %54:f32 = sub %x_108, %x_109 |
| %55:f32 = sub %x_112, %x_113 |
| %56:vec2<f32> = construct %54, %55 |
| store %param_3, %56 |
| %x_117:f32 = load_vector_element %param_2, 0u |
| %x_119:f32 = load_vector_element %param_3, 1u |
| %x_122:f32 = load_vector_element %param_3, 0u |
| %x_124:f32 = load_vector_element %param_2, 1u |
| %61:f32 = mul %x_117, %x_119 |
| %62:f32 = mul %x_122, %x_124 |
| %x_126:f32 = sub %61, %62 |
| store %x_67, %x_126 |
| %x_127:bool = lt %x_99, 0.0f |
| %65:bool = lt %x_126, 0.0f |
| %x_129:bool = and %x_127, %65 |
| store %x_136_phi, %x_129 |
| %67:bool = eq %x_129, false |
| if %67 [t: %b3] { # if_1 |
| %b3 = block { # true |
| %68:bool = gte %x_99, 0.0f |
| %69:bool = gte %x_126, 0.0f |
| %70:bool = and %68, %69 |
| store %x_135, %70 |
| %71:bool = load %x_135 |
| store %x_136_phi, %71 |
| exit_if # if_1 |
| } |
| } |
| %x_136:bool = load %x_136_phi |
| %73:bool = eq %x_136, false |
| if %73 [t: %b4] { # if_2 |
| %b4 = block { # true |
| ret 0i |
| } |
| } |
| %x_140:f32 = load_vector_element %p, 0u |
| %x_141:f32 = load_vector_element %c, 0u |
| %x_143:f32 = load_vector_element %p, 1u |
| %x_144:f32 = load_vector_element %c, 1u |
| %x_147:f32 = load_vector_element %a, 0u |
| %x_148:f32 = load_vector_element %c, 0u |
| %x_150:f32 = load_vector_element %a, 1u |
| %x_151:f32 = load_vector_element %c, 1u |
| %82:f32 = sub %x_140, %x_141 |
| %83:f32 = sub %x_143, %x_144 |
| %84:vec2<f32> = construct %82, %83 |
| store %param_4, %84 |
| %85:f32 = sub %x_147, %x_148 |
| %86:f32 = sub %x_150, %x_151 |
| %87:vec2<f32> = construct %85, %86 |
| store %param_5, %87 |
| %x_155:f32 = load_vector_element %param_4, 0u |
| %x_157:f32 = load_vector_element %param_5, 1u |
| %x_160:f32 = load_vector_element %param_5, 0u |
| %x_162:f32 = load_vector_element %param_4, 1u |
| %92:f32 = mul %x_155, %x_157 |
| %93:f32 = mul %x_160, %x_162 |
| %x_164:f32 = sub %92, %93 |
| store %x_66, %x_164 |
| %95:bool = lt %x_164, 0.0f |
| %x_166:bool = and %x_127, %95 |
| store %x_173_phi, %x_166 |
| %97:bool = eq %x_166, false |
| if %97 [t: %b5] { # if_3 |
| %b5 = block { # true |
| %98:bool = gte %x_99, 0.0f |
| %99:bool = gte %x_164, 0.0f |
| %100:bool = and %98, %99 |
| store %x_172, %100 |
| %101:bool = load %x_172 |
| store %x_173_phi, %101 |
| exit_if # if_3 |
| } |
| } |
| %x_173:bool = load %x_173_phi |
| %103:bool = eq %x_173, false |
| if %103 [t: %b6] { # if_4 |
| %b6 = block { # true |
| ret 0i |
| } |
| } |
| ret 1i |
| } |
| } |
| %main_1 = func():void -> %b7 { |
| %b7 = block { |
| %param_6:ptr<function, vec2<f32>, read_write> = var |
| %param_7:ptr<function, vec2<f32>, read_write> = var |
| %param_8:ptr<function, vec2<f32>, read_write> = var |
| %param_9:ptr<function, vec2<f32>, read_write> = var |
| %x_55:vec4<f32> = load %gl_FragCoord |
| %110:ptr<uniform, vec2<f32>, read> = access %x_17, 0u |
| %x_58:vec2<f32> = load %110 |
| %112:f32 = access %x_55, 0u |
| %113:f32 = access %x_55, 1u |
| %114:vec2<f32> = construct %112, %113 |
| %115:vec2<f32> = div %114, %x_58 |
| store %param_6, %115 |
| store %param_7, vec2<f32>(0.69999998807907104492f, 0.30000001192092895508f) |
| store %param_8, vec2<f32>(0.5f, 0.89999997615814208984f) |
| store %param_9, vec2<f32>(0.10000000149011611938f, 0.40000000596046447754f) |
| %x_60:i32 = call %pointInTriangle_vf2_vf2_vf2_vf2_, %param_6, %param_7, %param_8, %param_9 |
| %117:bool = eq %x_60, 1i |
| if %117 [t: %b8, f: %b9] { # if_5 |
| %b8 = block { # true |
| store %x_GLF_color, vec4<f32>(1.0f, 0.0f, 0.0f, 1.0f) |
| exit_if # if_5 |
| } |
| %b9 = block { # false |
| store %x_GLF_color, vec4<f32>(0.0f, 0.0f, 0.0f, 1.0f) |
| exit_if # if_5 |
| } |
| } |
| ret |
| } |
| } |
| %tint_symbol = @fragment func(%gl_FragCoord_param:vec4<f32> [@position]):main_out -> %b10 { |
| %b10 = block { |
| store %gl_FragCoord, %gl_FragCoord_param |
| %120:void = call %main_1 |
| %121:vec4<f32> = load %x_GLF_color |
| %122:main_out = construct %121 |
| ret %122 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |