| SKIP: FAILED |
| |
| <dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: buf0 = struct @align(8) { |
| injectionSwitch:vec2<f32> @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| %b1 = block { # root |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| %x_6:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| } |
| |
| %performPartition_ = func():i32 -> %b2 { |
| %b2 = block { |
| %GLF_live0i:ptr<function, i32, read_write> = var |
| %i:ptr<function, i32, read_write> = var |
| %x_11:ptr<function, i32, read_write> = var |
| %x_10_phi:ptr<function, i32, read_write> = var |
| store %x_GLF_color, vec4<f32>(1.0f, 0.0f, 0.0f, 1.0f) |
| store %x_10_phi, 0i |
| loop [b: %b3, c: %b4] { # loop_1 |
| %b3 = block { # body |
| %x_11_phi:ptr<function, i32, read_write> = var |
| %x_10:i32 = load %x_10_phi |
| %x_42:ptr<function, bool, read_write> = var |
| %11:ptr<uniform, vec2<f32>, read> = access %x_6, 0u |
| %x_41:f32 = load_vector_element %11, 1u |
| %13:bool = lt %x_41, 0.0f |
| store %x_42, %13 |
| %14:bool = load %x_42 |
| if %14 [t: %b5, f: %b6] { # if_1 |
| %b5 = block { # true |
| store %x_11_phi, %x_10 |
| continue %b4 |
| } |
| %b6 = block { # false |
| store %GLF_live0i, 0i |
| loop [b: %b7, c: %b8] { # loop_2 |
| %b7 = block { # body |
| %x_47:bool = let true |
| %16:bool = load %x_42 |
| if %16 [t: %b9] { # if_2 |
| %b9 = block { # true |
| exit_loop # loop_2 |
| } |
| } |
| ret 1i |
| } |
| %b8 = block { # continuing |
| next_iteration %b7 |
| } |
| } |
| %17:bool = load %x_42 |
| if %17 [t: %b10] { # if_3 |
| %b10 = block { # true |
| loop [b: %b11, c: %b12] { # loop_3 |
| %b11 = block { # body |
| ret 1i |
| } |
| %b12 = block { # continuing |
| next_iteration %b11 |
| } |
| } |
| exit_if # if_3 |
| } |
| } |
| store %x_11_phi, %x_10 |
| continue %b4 |
| } |
| } |
| continue %b4 |
| } |
| %b4 = block { # continuing |
| %18:i32 = load %x_11_phi |
| store %x_11, %18 |
| %19:i32 = load %x_11 |
| store %x_10_phi, %19 |
| break_if true %b3 |
| } |
| } |
| %20:i32 = load %x_11 |
| ret %20 |
| } |
| } |
| %main_1 = func():void -> %b13 { |
| %b13 = block { |
| %x_9:i32 = call %performPartition_ |
| ret |
| } |
| } |
| %tint_symbol = @fragment func():main_out -> %b14 { |
| %b14 = block { |
| %24:void = call %main_1 |
| %25:vec4<f32> = load %x_GLF_color |
| %26:main_out = construct %25 |
| ret %26 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |