blob: e834d25dc967562c861ee07ae53c6177548ddd85 [file] [log] [blame]
#version 310 es
precision highp float;
layout(location = 0) out vec4 value;
uniform highp sampler2D t_s;
vec4 f() {
return textureOffset(t_s, vec2(0.0f), ivec2(4, 6));
}
void main() {
vec4 inner_result = f();
value = inner_result;
return;
}