blob: a8b40bbd7c295b52380c9dbd31bb3d001225386a [file] [log] [blame]
#version 310 es
#extension GL_AMD_gpu_shader_half_float : require
struct modf_result_vec2_f16 {
f16vec2 fract;
f16vec2 whole;
};
void modf_a545b9() {
modf_result_vec2_f16 res = modf_result_vec2_f16(f16vec2(-0.5hf), f16vec2(-1.0hf));
}
vec4 vertex_main() {
modf_a545b9();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
#extension GL_AMD_gpu_shader_half_float : require
precision highp float;
struct modf_result_vec2_f16 {
f16vec2 fract;
f16vec2 whole;
};
void modf_a545b9() {
modf_result_vec2_f16 res = modf_result_vec2_f16(f16vec2(-0.5hf), f16vec2(-1.0hf));
}
void fragment_main() {
modf_a545b9();
}
void main() {
fragment_main();
return;
}
#version 310 es
#extension GL_AMD_gpu_shader_half_float : require
struct modf_result_vec2_f16 {
f16vec2 fract;
f16vec2 whole;
};
void modf_a545b9() {
modf_result_vec2_f16 res = modf_result_vec2_f16(f16vec2(-0.5hf), f16vec2(-1.0hf));
}
void compute_main() {
modf_a545b9();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}