blob: ed567bb857bffbb2304a49d7b3ee76a1665b34ad [file] [log] [blame]
#version 310 es
precision highp float;
uniform highp sampler2DArrayShadow arg_0_arg_1;
layout(binding = 0, std430) buffer prevent_dce_block_ssbo {
float inner;
} prevent_dce;
void textureSample_1a4e1b() {
float res = texture(arg_0_arg_1, vec4(vec3(vec2(1.0f), float(1u)), 0.0f));
prevent_dce.inner = res;
}
void fragment_main() {
textureSample_1a4e1b();
}
void main() {
fragment_main();
return;
}