blob: c0fd5d16ffcd5e93d8e5ff1a1cb074fa87cb3f30 [file] [log] [blame]
SKIP: FAILED
#version 310 es
precision mediump float;
uniform highp samplerCubeArray arg_0_arg_1;
void textureSampleBias_c6953d() {
vec4 res = texture(arg_0_arg_1, vec4(vec3(1.0f), float(1u)), 1.0f);
}
void fragment_main() {
textureSampleBias_c6953d();
}
void main() {
fragment_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:4: 'samplerCubeArray' : Reserved word.
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.