blob: 2f53d9763e8649b279624cb32383b04fca0d2950 [file] [log] [blame]
#version 310 es
precision highp float;
uniform highp samplerCubeShadow arg_0_arg_1;
layout(binding = 0, std430) buffer prevent_dce_block_ssbo {
float inner;
} prevent_dce;
void textureSampleCompare_63fb83() {
float res = texture(arg_0_arg_1, vec4(vec3(1.0f), 1.0f));
prevent_dce.inner = res;
}
void fragment_main() {
textureSampleCompare_63fb83();
}
void main() {
fragment_main();
return;
}