blob: f8b9e8f31b47809956b4565b74a8a831f09a3069 [file] [log] [blame]
#version 310 es
vec4 tint_select(vec4 param_0, vec4 param_1, bvec4 param_2) {
return vec4(param_2[0] ? param_1[0] : param_0[0], param_2[1] ? param_1[1] : param_0[1], param_2[2] ? param_1[2] : param_0[2], param_2[3] ? param_1[3] : param_0[3]);
}
vec4 tint_atanh(vec4 x) {
return tint_select(atanh(x), vec4(0.0f), greaterThanEqual(x, vec4(1.0f)));
}
layout(binding = 0, std430) buffer prevent_dce_block_ssbo {
vec4 inner;
} prevent_dce;
void atanh_f3e01b() {
vec4 arg_0 = vec4(0.5f);
vec4 res = tint_atanh(arg_0);
prevent_dce.inner = res;
}
vec4 vertex_main() {
atanh_f3e01b();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision highp float;
vec4 tint_select(vec4 param_0, vec4 param_1, bvec4 param_2) {
return vec4(param_2[0] ? param_1[0] : param_0[0], param_2[1] ? param_1[1] : param_0[1], param_2[2] ? param_1[2] : param_0[2], param_2[3] ? param_1[3] : param_0[3]);
}
vec4 tint_atanh(vec4 x) {
return tint_select(atanh(x), vec4(0.0f), greaterThanEqual(x, vec4(1.0f)));
}
layout(binding = 0, std430) buffer prevent_dce_block_ssbo {
vec4 inner;
} prevent_dce;
void atanh_f3e01b() {
vec4 arg_0 = vec4(0.5f);
vec4 res = tint_atanh(arg_0);
prevent_dce.inner = res;
}
void fragment_main() {
atanh_f3e01b();
}
void main() {
fragment_main();
return;
}
#version 310 es
vec4 tint_select(vec4 param_0, vec4 param_1, bvec4 param_2) {
return vec4(param_2[0] ? param_1[0] : param_0[0], param_2[1] ? param_1[1] : param_0[1], param_2[2] ? param_1[2] : param_0[2], param_2[3] ? param_1[3] : param_0[3]);
}
vec4 tint_atanh(vec4 x) {
return tint_select(atanh(x), vec4(0.0f), greaterThanEqual(x, vec4(1.0f)));
}
layout(binding = 0, std430) buffer prevent_dce_block_ssbo {
vec4 inner;
} prevent_dce;
void atanh_f3e01b() {
vec4 arg_0 = vec4(0.5f);
vec4 res = tint_atanh(arg_0);
prevent_dce.inner = res;
}
void compute_main() {
atanh_f3e01b();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}