blob: d10ddd432cee3cee25d5846ad6dc2cec548dc445 [file] [log] [blame]
#version 310 es
layout(binding = 0, std430) buffer prevent_dce_block_ssbo {
vec4 inner;
} prevent_dce;
void cosh_e0c1de() {
vec4 arg_0 = vec4(0.0f);
vec4 res = cosh(arg_0);
prevent_dce.inner = res;
}
vec4 vertex_main() {
cosh_e0c1de();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision highp float;
layout(binding = 0, std430) buffer prevent_dce_block_ssbo {
vec4 inner;
} prevent_dce;
void cosh_e0c1de() {
vec4 arg_0 = vec4(0.0f);
vec4 res = cosh(arg_0);
prevent_dce.inner = res;
}
void fragment_main() {
cosh_e0c1de();
}
void main() {
fragment_main();
return;
}
#version 310 es
layout(binding = 0, std430) buffer prevent_dce_block_ssbo {
vec4 inner;
} prevent_dce;
void cosh_e0c1de() {
vec4 arg_0 = vec4(0.0f);
vec4 res = cosh(arg_0);
prevent_dce.inner = res;
}
void compute_main() {
cosh_e0c1de();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}