blob: d5232d57613ffe19137a81b5e8e197e26fc6c87b [file] [log] [blame]
SKIP: FAILED
#version 310 es
precision mediump float;
uniform highp samplerCubeArray arg_0_arg_1;
void textureSample_4dd1bf() {
vec3 arg_2 = vec3(1.0f);
int arg_3 = 1;
vec4 res = texture(arg_0_arg_1, vec4(arg_2, float(arg_3)));
}
void fragment_main() {
textureSample_4dd1bf();
}
void main() {
fragment_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:4: 'samplerCubeArray' : Reserved word.
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.