blob: 3a0c0775afb7e6cdd1f31f59a4909f6817918aa0 [file] [log] [blame]
#version 310 es
precision highp float;
uniform highp sampler2D arg_0_arg_1;
layout(binding = 0, std430) buffer prevent_dce_block_ssbo {
vec4 inner;
} prevent_dce;
void textureSample_6e64fb() {
float arg_2 = 1.0f;
vec4 res = texture(arg_0_arg_1, vec2(arg_2, 0.5f));
prevent_dce.inner = res;
}
void fragment_main() {
textureSample_6e64fb();
}
void main() {
fragment_main();
return;
}