blob: e8c112184fe68136996eb050f3adc10186c221c8 [file] [log] [blame]
#version 310 es
precision highp float;
uniform highp sampler3D arg_0_arg_1;
layout(binding = 0, std430) buffer prevent_dce_block_ssbo {
vec4 inner;
} prevent_dce;
void textureSampleBias_594824() {
vec3 arg_2 = vec3(1.0f);
float arg_3 = 1.0f;
vec4 res = textureOffset(arg_0_arg_1, arg_2, ivec3(1), arg_3);
prevent_dce.inner = res;
}
void fragment_main() {
textureSampleBias_594824();
}
void main() {
fragment_main();
return;
}