blob: f99a1ad98bfc81b48522c9ef5a2cb04d8e2e98cf [file] [log] [blame]
#version 310 es
layout(rgba8) uniform highp writeonly image3D arg_0;
void textureStore_bedbfc() {
ivec3 arg_1 = ivec3(1);
vec4 arg_2 = vec4(1.0f);
imageStore(arg_0, arg_1, arg_2.bgra);
}
vec4 vertex_main() {
textureStore_bedbfc();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision highp float;
layout(rgba8) uniform highp writeonly image3D arg_0;
void textureStore_bedbfc() {
ivec3 arg_1 = ivec3(1);
vec4 arg_2 = vec4(1.0f);
imageStore(arg_0, arg_1, arg_2.bgra);
}
void fragment_main() {
textureStore_bedbfc();
}
void main() {
fragment_main();
return;
}
#version 310 es
layout(rgba8) uniform highp writeonly image3D arg_0;
void textureStore_bedbfc() {
ivec3 arg_1 = ivec3(1);
vec4 arg_2 = vec4(1.0f);
imageStore(arg_0, arg_1, arg_2.bgra);
}
void compute_main() {
textureStore_bedbfc();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}