blob: e5d5c1263db1244c853b66d9f9980caa06b750be [file] [log] [blame]
#version 310 es
precision highp float;
uniform highp sampler2D t_s;
void tint_symbol() {
vec4 res = textureGather(t_s, vec2(0.0f), 3);
}
void main() {
tint_symbol();
return;
}