blob: 62b206d5dbaaee9b004402b7bf6689936a2f5980 [file] [log] [blame]
#version 310 es
precision highp float;
uniform highp sampler2D t_s;
void tint_symbol() {
vec4 res = textureGather(t_s, vec2(0.0f), 2);
}
void main() {
tint_symbol();
return;
}