blob: 79a830b0c9bacb21b300d8e96e09b600fd49d8ae [file] [log] [blame]
#version 310 es
precision highp float;
uniform highp sampler2D t_s;
void tint_symbol() {
vec4 res = textureGather(t_s, vec2(0.0f), 1);
}
void main() {
tint_symbol();
return;
}