blob: 07c84e2125d6a7dc1ff2aec30b68e1d5f8d16518 [file] [log] [blame]
#version 310 es
precision highp float;
uniform highp sampler2D t_s;
void tint_symbol() {
vec4 res = textureGather(t_s, vec2(0.0f), 0);
}
void main() {
tint_symbol();
return;
}