blob: 06eda062897cecf2e15295f0d452d9544ce43541 [file] [log] [blame]
#version 310 es
precision highp float;
uniform highp isampler2D t_s;
void tint_symbol() {
ivec4 res = textureGather(t_s, vec2(0.0f), 0);
}
void main() {
tint_symbol();
return;
}